Expand description
Region of each cell of the campaign map, from map_data.esf
(REGIONS_DATA/theatres/CAMPAIGN_THEATRE/HEX_MAP_DATA).
The data has 7 bytes per cell, row by row; the first byte is the index of the cell’s region in
REGIONS_DATA/REGIONS_BLOCK (land regions, then seas and rivers), and the last two are hex-edge masks (the
startpos builds the road pieces of settlement sprawls from them). The meaning of the other bytes isn’t known.
Verified on Attila’s main campaign: every garrison stands on a cell of its own region. Prefer it over the map’s
lookup image, which also paints seas the map data leaves empty.
Structs§
- Region
Map - Region of each cell of the campaign map.