pub fn hash_set_order<'k>(
keys: impl IntoIterator<Item = &'k str>,
) -> Vec<&'k str>Expand description
Returns keys in the order the game’s chained hash sets iterate them, given their insertion order.
The set starts with [HASH_SET_FIRST_BUCKETS] buckets and grows to twice plus one when it holds more keys than
buckets (its maximum load is 1); keys go to the end of the chain of bucket key_hash modulo the bucket count,
and growing moves them bucket by bucket. Repeated keys are kept once. Verified in Thrones’ DLL (constructor
FUN_10b46290, inserts like FUN_10b65220).