pub fn hash_map_order(hashes: &[u32]) -> Vec<usize>Expand description
Returns the order the games list a hash map in (string tables, AI object maps): the map keeps entries at the end of
their bucket and grows to 2n + 1 buckets (moving entries bucket by bucket) when it holds more entries than buckets.
§Arguments
hashes- Hash of each entry, in the order they were added.
§Returns
The indexes of the entries, in map order.