Expand description
Wwise SoundBank (.bnk) file support.
This module handles Audiokinetic Wwise SoundBank files used in modern Total War games. SoundBanks contain audio event definitions, hierarchies, and metadata that control how sounds are played in the game.
For more info about the Wwise format, check https://github.com/bnnm/wwiser/.
§Supported Sections
Currently only partial support is implemented:
BKHD(Bank Header) - Contains version and bank metadataHIRC(Hierarchy) - Contains audio object definitions and event actions
Other sections like DATA, DIDX, STID, etc. are recognized but not yet supported.
Structs§
- Sound
Bank - A decoded Wwise SoundBank file.
Enums§
- Section
- A section within a SoundBank file.
Constants§
- EXTENSION
- Extension used by SoundBank files.