rpfm_extensions/optimizer/mod.rs
1//---------------------------------------------------------------------------//
2// Copyright (c) 2017-2026 Ismael Gutiérrez González. All rights reserved.
3//
4// This file is part of the Rusted PackFile Manager (RPFM) project,
5// which can be found here: https://github.com/Frodo45127/rpfm.
6//
7// This file is licensed under the MIT license, which can be found here:
8// https://github.com/Frodo45127/rpfm/blob/master/LICENSE.
9//---------------------------------------------------------------------------//
10
11//! Pack optimization system for reducing size and improving compatibility.
12//!
13//! This module provides tools to clean up and optimize mod packs by removing
14//! unnecessary data, duplicate entries, and files that are identical to vanilla.
15//! Optimization helps reduce mod size, improve load times, and increase
16//! compatibility with other mods.
17//!
18//! # Optimization Types
19//!
20//! ## Pack-Level Optimizations
21//!
22//! - **ITM File Removal**: Remove files that are byte-for-byte identical to
23//! vanilla game files. These provide no benefit and can cause conflicts.
24//! - **Apply Compression**: Turn on the pack's `compress` flag using the
25//! most modern compression format the active game supports (overriding
26//! whatever the pack had configured), so the next save actually compresses
27//! the files. No-op if the game supports no compression formats. Intended
28//! as a final step before release on a pack you've been editing uncompressed.
29//! - **Apply Encryption**: Turn on both the index and data encryption flags
30//! of the pack, so the next save encrypts it. No-op on packs older than PFH4.
31//!
32//! ## Table Optimizations (DB/Loc)
33//!
34//! - **Duplicate Removal**: Remove rows that appear multiple times
35//! - **ITM Row Removal**: Remove rows identical to vanilla data
36//! - **ITNR Row Removal**: Remove rows identical to the "new row" default
37//! - **Empty File Removal**: Delete tables with no remaining rows
38//! - **Datacore Import**: Generate `twad_key_deletes` entries for datacored tables
39//!
40//! ## Portrait Settings Optimizations
41//!
42//! - **Unused Art Set Removal**: Remove art sets not referenced by any unit
43//! - **Unused Variant Removal**: Remove variants not used in any art set
44//! - **Empty Mask Removal**: Remove portrait masks that are empty/transparent
45//! - **Empty File Removal**: Delete portrait settings with no remaining data
46//!
47//! ## Text File Optimizations
48//!
49//! - **Unused XML Removal**: Remove unused XML files in map/prefab folders
50//! - **AGF File Removal**: Remove unnecessary AGF files
51//! - **Model Statistics Removal**: Remove debug/statistics files
52//!
53//! # Configuration
54//!
55//! Use [`OptimizerOptions`] to control which optimizations are applied:
56//!
57//! ```ignore
58//! let mut options = OptimizerOptions::default();
59//! options.set_pack_remove_itm_files(true);
60//! options.set_table_remove_itm_entries(true);
61//! options.set_pts_remove_empty_masks(true);
62//! ```
63//!
64//! # Usage Example
65//!
66//! ```ignore
67//! use rpfm_extensions::optimizer::OptimizableContainer;
68//!
69//! let (deleted, optimized) = pack.optimize(
70//! None, // Optimize all paths
71//! &mut dependencies,
72//! &schema,
73//! &game_info,
74//! &options,
75//! )?;
76//!
77//! println!("Deleted {} files, optimized {} files", deleted.len(), optimized.len());
78//! ```
79//!
80//! # Traits
81//!
82//! - [`Optimizable`]: For individual file types that can be optimized
83//! - [`OptimizableContainer`]: For containers (like [`Pack`]) that can optimize their contents
84
85use getset::{Getters, Setters};
86use serde::{Deserialize, Serialize};
87
88use std::collections::{BTreeMap, HashMap, HashSet};
89
90use rpfm_lib::error::{RLibError, Result};
91use rpfm_lib::files::{Container, ContainerPath, db::DB, EncodeableExtraData, FileType, loc::Loc, pack::{Pack, PFHFlags}, portrait_settings::PortraitSettings, RFile, RFileDecoded, table::DecodedData, text::TextFormat};
92use rpfm_lib::games::{GameInfo, supported_games::KEY_WARHAMMER_3};
93use rpfm_lib::schema::Schema;
94
95use crate::dependencies::{Dependencies, KEY_DELETES_TABLE_NAME};
96
97/// Filename suffix used to identify empty mask images.
98const EMPTY_MASK_PATH_END: &str = "empty_mask.png";
99
100/// Default path for generated key deletes table.
101const DEFAULT_KEY_DELETES_FILE: &str = "db/twad_key_deletes_tables/generated_deletes";
102
103//-------------------------------------------------------------------------------//
104// Trait definitions
105//-------------------------------------------------------------------------------//
106
107/// Trait for file types that can be optimized to reduce size.
108///
109/// Implementors define how their specific file format should be cleaned up
110/// and what constitutes an "empty" state that allows safe deletion.
111pub trait Optimizable {
112
113 /// Optimizes this file to reduce size and improve compatibility.
114 ///
115 /// # Arguments
116 ///
117 /// * `dependencies` - Dependencies cache for comparing against vanilla data
118 /// * `container` - Optional reference to the containing pack for cross-file operations
119 /// * `options` - Configuration controlling which optimizations to apply
120 ///
121 /// # Returns
122 ///
123 /// `true` if the file is now empty and can be safely deleted, `false` otherwise.
124 fn optimize(&mut self, dependencies: &mut Dependencies, container: Option<&BTreeMap<String, Pack>>, options: &OptimizerOptions) -> bool;
125}
126
127/// Trait for containers (like [`Pack`]) that can optimize their contents.
128///
129/// This trait provides pack-wide optimization capabilities, processing
130/// multiple files and handling deletions.
131pub trait OptimizableContainer: Container {
132
133 /// Optimizes the container's contents.
134 ///
135 /// # Arguments
136 ///
137 /// * `paths_to_optimize` - Specific paths to optimize, or `None` for all files
138 /// * `dependencies` - Dependencies cache for vanilla data comparison
139 /// * `schema` - Schema for decoding tables
140 /// * `game` - Game information for format-specific handling
141 /// * `options` - Configuration controlling which optimizations to apply
142 ///
143 /// # Returns
144 ///
145 /// A tuple of `(deleted_files, optimized_files)` containing the paths of
146 /// files that were deleted and files that were modified.
147 fn optimize(&mut self,
148 paths_to_optimize: Option<Vec<ContainerPath>>,
149 dependencies: &mut Dependencies,
150 schema: &Schema,
151 game: &GameInfo,
152 options: &OptimizerOptions,
153 ) -> Result<(HashSet<String>, HashSet<String>)>;
154}
155
156/// Configuration options for the pack optimizer.
157///
158/// Controls which optimization operations are enabled. Each option can be
159/// individually toggled to customize the optimization behavior.
160///
161/// # Default Behavior
162///
163/// By default, safe optimizations are enabled (duplicate removal, ITM removal)
164/// while potentially destructive ones are disabled (datacored table optimization,
165/// unused art set removal).
166#[derive(Clone, Debug, Getters, Setters, Deserialize, Serialize)]
167#[getset(get = "pub", set = "pub")]
168pub struct OptimizerOptions {
169
170 /// Allow the optimizer to remove files unchanged from vanilla, reducing the pack size.
171 pack_remove_itm_files: bool,
172
173 /// Allow the optimizer to apply the most modern compression format the active game supports, so the next save compresses the files.
174 ///
175 /// Overrides whatever format the pack had configured. Intended as a final step before release on a pack
176 /// that's been edited uncompressed. No-op if the active game supports no compression formats.
177 pack_apply_compression: bool,
178
179 /// Allow the optimizer to enable both index and data encryption on the pack, so the next save encrypts it.
180 ///
181 /// No-op on packs whose version doesn't support encryption.
182 pack_apply_encryption: bool,
183
184 /// Allow the optimizer to remove files that only differ from another file in their path's casing (what the FileDuplicated diagnostic flags).
185 ///
186 /// Only files with byte-for-byte identical contents are removed. When a group of such files is found the all-lowercase
187 /// one is kept (or the last one if none is lowercase) and the rest are deleted. Files with differing contents are left untouched.
188 pack_remove_duplicated_files: bool,
189
190 /// Allows the optimizer to update the twad_key_deletes table using the data cored tables in your pack to guess the keys.
191 ///
192 /// IT DOESN'T DELETE THE DATACORED TABLES.
193 db_import_datacores_into_twad_key_deletes: bool,
194
195 /// Allow the optimizer to optimize datacored tables. THIS IS NOT RECOMMENDED, as datacored tables usually are they way they are for a reason.
196 ///
197 /// THIS IS NOT RECOMMENDED, as datacored tables usually are the way they are for a reason.
198 db_optimize_datacored_tables: bool,
199
200 /// Allows the optimizer to remove duplicated rows from db and loc files.
201 table_remove_duplicated_entries: bool,
202
203 /// Allows the optimizer to remove ITM (Identical To Master) rows from db and loc files.
204 table_remove_itm_entries: bool,
205
206 /// Allows the optimizer to remove ITNR (Identical To New Row) rows from db and loc files.
207 table_remove_itnr_entries: bool,
208
209 /// Allows the optimizer to remove empty db and loc files.
210 table_remove_empty_file: bool,
211
212 /// Allows the optimizer to remove unused xml files in map folders.
213 text_remove_unused_xml_map_folders: bool,
214
215 /// Allows the optimizer to remove unused xml files in the prefab folder.
216 text_remove_unused_xml_prefab_folder: bool,
217
218 /// Allows the optimizer to remove unused agf files.
219 text_remove_agf_files: bool,
220
221 /// Allows the optimizer to remove unused model_statistics files.
222 text_remove_model_statistics_files: bool,
223
224 /// Allow the optimizer to remove unused art sets in Portrait Settings files.
225 ///
226 /// Only use this after you have confirmed the unused art sets are actually unused and not caused by a typo.
227 pts_remove_unused_art_sets: bool,
228
229 /// Allow the optimizer to remove unused variants from art sets in Portrait Settings files.
230 ///
231 /// Only use this after you have confirmed the unused variants are actually unused and not caused by a typo.
232 pts_remove_unused_variants: bool,
233
234 /// Allow the optimizer to remove empty masks in Portrait Settings file, reducing their side.
235 ///
236 /// Ingame there's no difference between an empty mask and an invalid one, so it's better to remove them to reduce their size.
237 pts_remove_empty_masks: bool,
238
239 /// Allows the optimizer to remove empty Portrait Settings files.
240 pts_remove_empty_file: bool,
241}
242
243//-------------------------------------------------------------------------------//
244// Trait implementations
245//-------------------------------------------------------------------------------//
246
247impl Default for OptimizerOptions {
248 fn default() -> Self {
249 Self {
250 pack_remove_itm_files: true,
251 pack_apply_compression: true,
252 pack_apply_encryption: false,
253 pack_remove_duplicated_files: false,
254 db_import_datacores_into_twad_key_deletes: false,
255 db_optimize_datacored_tables: false,
256 table_remove_duplicated_entries: true,
257 table_remove_itm_entries: true,
258 table_remove_itnr_entries: true,
259 table_remove_empty_file: true,
260 text_remove_unused_xml_map_folders: true,
261 text_remove_unused_xml_prefab_folder: true,
262 text_remove_agf_files: true,
263 text_remove_model_statistics_files: true,
264 pts_remove_unused_art_sets: false,
265 pts_remove_unused_variants: false,
266 pts_remove_empty_masks: false,
267 pts_remove_empty_file: true,
268 }
269 }
270}
271
272impl OptimizableContainer for Pack {
273
274 /// This function optimizes the provided [Pack] file in order to make it smaller and more compatible.
275 ///
276 /// Specifically, it performs the following optimizations:
277 ///
278 /// - DB/Loc tables (except if the table has the same name as his vanilla/parent counterpart and `optimize_datacored_tables` is false):
279 /// - Removal of duplicated entries.
280 /// - Removal of ITM (Identical To Master) entries.
281 /// - Removal of ITNR (Identical To New Row) entries.
282 /// - Removal of empty tables.
283 /// - Conversion of datacores into twad_key_deletes_entries.
284 /// - Text files:
285 /// - Removal of XML files in map folders (extra files resulting of Terry export process).
286 /// - Removal of XML files in prefabs folder (extra files resulting of Terry export process).
287 /// - Removal of .agf files (byproduct of bob exporting models).
288 /// - Removal of .model_statistics files (byproduct of bob exporting models).
289 /// - Portrait Settings files:
290 /// - Removal of variants not present in the variants table (unused data).
291 /// - Removal of art sets not present in the campaign_character_arts table (unused data).
292 /// - Removal of empty masks.
293 /// - Removal of empty Portrait Settings files.
294 /// - Pack:
295 /// - Remove files identical to parent/vanilla.
296 /// - Remove case-insensitively duplicated files with identical contents.
297 /// - Apply the most modern compression format the active game supports, so the next save compresses the files.
298 /// - Enable index and data encryption, so the next save encrypts the pack.
299 fn optimize(&mut self,
300 paths_to_optimize: Option<Vec<ContainerPath>>,
301 dependencies: &mut Dependencies,
302 schema: &Schema,
303 game: &GameInfo,
304 options: &OptimizerOptions
305 ) -> Result<(HashSet<String>, HashSet<String>)> {
306 let mut files_to_add: HashSet<String> = HashSet::new();
307 let mut files_to_delete: HashSet<String> = HashSet::new();
308
309 // We can only optimize if we have vanilla data available.
310 if !dependencies.is_vanilla_data_loaded(false) {
311 return Err(RLibError::DependenciesCacheNotGeneratedorOutOfDate);
312 }
313
314 // If we're importing the datacored deletions, create the file for them if it doesn't exist.
315 if options.db_import_datacores_into_twad_key_deletes && game.key() == KEY_WARHAMMER_3 {
316 if let Some(def) = schema.definitions_by_table_name(KEY_DELETES_TABLE_NAME) {
317 if !def.is_empty() {
318 let table = DB::new(&def[0], None, KEY_DELETES_TABLE_NAME);
319 let _ = self.insert(RFile::new_from_decoded(&RFileDecoded::DB(table), 0, DEFAULT_KEY_DELETES_FILE));
320 files_to_add.insert(DEFAULT_KEY_DELETES_FILE.to_owned());
321 }
322 }
323 }
324
325 // Cache the pack paths for the text file checks.
326 let pack_paths = self.paths().keys().map(|x| x.to_owned()).collect::<HashSet<String>>();
327 let self_copy = self.clone();
328 let self_copy_map = BTreeMap::from([("main".to_string(), self_copy)]);
329
330 // Pass to remove case-insensitively duplicated files (what the FileDuplicated diagnostic flags).
331 // The paths cache groups files by their lowercased path, so any entry with two or more real paths is a casing collision.
332 if options.pack_remove_duplicated_files {
333 let extra_data = Some(EncodeableExtraData::new_from_game_info(game));
334 let duplicated_groups = self.paths().values()
335 .filter(|paths| paths.len() >= 2)
336 .map(|paths| paths.to_vec())
337 .collect::<Vec<Vec<String>>>();
338
339 for group in &duplicated_groups {
340
341 // Hash every file in the group so we can tell identical contents from a mere name clash.
342 // If any file is missing or fails to hash, leave the whole group untouched.
343 let mut hashes = Vec::with_capacity(group.len());
344 for path in group {
345 match self.files_mut().get_mut(path).and_then(|rfile| rfile.data_hash(&extra_data).ok()) {
346 Some(hash) => hashes.push(hash),
347 None => break,
348 }
349 }
350
351 if hashes.len() != group.len() || hashes.iter().any(|hash| *hash != hashes[0]) {
352 continue;
353 }
354
355 // Identical contents: keep the all-lowercase path if there's one, otherwise the last path, and delete the rest.
356 let to_keep = group.iter()
357 .find(|path| **path == path.to_lowercase())
358 .unwrap_or_else(|| group.last().unwrap());
359
360 for path in group {
361 if path != to_keep {
362 files_to_delete.insert(path.to_owned());
363 }
364 }
365 }
366 }
367
368 // List of files to optimize.
369 let mut files_to_optimize = match paths_to_optimize {
370 Some(paths) => self.files_by_paths_mut(&paths, false),
371 None => self.files_mut().values_mut().collect::<Vec<_>>(),
372 };
373
374
375 // Import into twad_key_deletes is only supported in wh3, as that table is only in that game... for now.
376 if options.db_import_datacores_into_twad_key_deletes && game.key() == KEY_WARHAMMER_3 {
377 let mut generated_rows = vec![];
378 let datacores = files_to_optimize.iter()
379 .filter(|x| x.file_type() == FileType::DB && dependencies.file_exists(x.path_in_container_raw(), true, true, true))
380 .collect::<Vec<_>>();
381
382 for datacore in datacores {
383 if let Ok(dep_file) = dependencies.file(datacore.path_in_container_raw(), true, true, true) {
384 if let Ok(RFileDecoded::DB(dep_table)) = dep_file.decoded() {
385 if let Ok(RFileDecoded::DB(datacore_table)) = datacore.decoded() {
386 let mut datacore_keys: HashSet<String> = HashSet::new();
387 datacore_table.generate_twad_key_deletes_keys(&mut datacore_keys);
388
389 let mut dep_keys = HashSet::new();
390 dep_table.generate_twad_key_deletes_keys(&mut dep_keys);
391
392 let table_name_dec_data = DecodedData::StringU8(datacore_table.table_name_without_tables().to_owned());
393 for key in dep_keys {
394 if !datacore_keys.contains(&key) {
395 generated_rows.push(vec![DecodedData::StringU8(key.to_owned()), table_name_dec_data.clone()]);
396 }
397 }
398 }
399 }
400 }
401 }
402
403 if let Some(file) = files_to_optimize.iter_mut().find(|x| x.path_in_container_raw() == DEFAULT_KEY_DELETES_FILE) {
404 if let Ok(RFileDecoded::DB(db)) = file.decoded_mut() {
405 let _ = db.set_data(&generated_rows);
406 }
407 }
408 }
409
410 // Pass to identify and remove itms.
411 if options.pack_remove_itm_files {
412 let extra_data = Some(EncodeableExtraData::new_from_game_info(game));
413 for rfile in &mut files_to_optimize {
414 if let Ok(dep_file) = dependencies.file_mut(rfile.path_in_container_raw(), true, true) {
415 if let Ok(local_hash) = rfile.data_hash(&extra_data) {
416 if let Ok(dependency_hash) = dep_file.data_hash(&extra_data) {
417 if local_hash == dependency_hash {
418 files_to_delete.insert(rfile.path_in_container_raw().to_string());
419 }
420 }
421 }
422 }
423 }
424 }
425
426 // Then, do a second pass, this time over the decodeable files that we can optimize.
427 files_to_delete.extend(files_to_optimize.iter_mut().filter_map(|rfile| {
428
429 // Only check it if it's not already marked for deletion.
430 let path = rfile.path_in_container_raw().to_owned();
431 if !files_to_delete.contains(&path) {
432
433 match rfile.file_type() {
434
435 // Unless we specifically wanted to, ignore the same-name-as-vanilla-or-parent files,
436 // as those are probably intended to overwrite vanilla files, not to be optimized.
437 FileType::DB if options.db_optimize_datacored_tables || !dependencies.file_exists(&path, true, true, true) => {
438 if let Ok(RFileDecoded::DB(db)) = rfile.decoded_mut() {
439 if db.optimize(dependencies, Some(&self_copy_map), options) && options.table_remove_empty_file {
440 return Some(path);
441 }
442 }
443 }
444
445 // Same as with tables, don't optimize them if they're overwriting.
446 FileType::Loc if options.db_optimize_datacored_tables || !dependencies.file_exists(&path, true, true, true) => {
447 if let Ok(RFileDecoded::Loc(loc)) = rfile.decoded_mut() {
448 if loc.optimize(dependencies, Some(&self_copy_map), options) && options.table_remove_empty_file {
449 return Some(path);
450 }
451 }
452 }
453
454 FileType::Text => {
455
456 // agf and model_statistics are debug files outputed by bob in older games.
457 if (options.text_remove_agf_files && path.ends_with(".agf")) ||
458 (options.text_remove_model_statistics_files && path.ends_with(".model_statistics")) {
459 if let Ok(Some(RFileDecoded::Text(_))) = rfile.decode(&None, false, true) {
460 return Some(path);
461 }
462 }
463
464 else if !path.is_empty() && (
465 (options.text_remove_unused_xml_prefab_folder && path.starts_with("prefabs/")) ||
466 (options.text_remove_unused_xml_map_folders && (
467 path.starts_with("terrain/battles/") ||
468 path.starts_with("terrain/tiles/battle/")
469 ))
470 )
471 && !path.ends_with(".wsmodel")
472 && !path.ends_with(".environment")
473 && !path.ends_with(".environment_group")
474 && !path.ends_with(".environment_group.override")
475
476 // Delete all xml files that match a bin file.
477 && (
478 path.ends_with(".xml") && (
479 pack_paths.contains(&path[..path.len() - 4].to_lowercase()) ||
480 pack_paths.contains(&(path[..path.len() - 4].to_lowercase() + ".bin"))
481 )
482 )
483 {
484 if let Ok(Some(RFileDecoded::Text(text))) = rfile.decode(&None, false, true) {
485 if *text.format() == TextFormat::Xml {
486 return Some(path);
487
488 }
489 }
490 }
491 }
492
493 FileType::PortraitSettings => {
494
495 // In portrait settings file we look to cleanup variants and art sets that are not referenced by the game tables.
496 // Meaning they are not used by the game.
497 if let Ok(RFileDecoded::PortraitSettings(ps)) = rfile.decoded_mut() {
498 if ps.optimize(dependencies, Some(&self_copy_map), options) && options.pts_remove_empty_file {
499 return Some(path);
500 }
501 }
502 }
503
504 // Ignore the rest.
505 _ => {}
506 }
507 }
508
509 None
510 }).collect::<Vec<String>>());
511
512 // If a table added is also marked for deletion, don't add it.
513 files_to_add.retain(|x| !files_to_delete.contains(x));
514
515 // Delete all the files marked for deletion.
516 files_to_delete.iter().for_each(|x| { self.remove(&ContainerPath::File(x.to_owned())); });
517
518 // Apply the most modern compression format the game supports, overriding whatever the pack had set.
519 // `set_compression_format` handles the "no formats supported" case (falls back to None → compress=false).
520 if options.pack_apply_compression {
521 let cf = game.compression_formats_supported().first().cloned().unwrap_or_default();
522 self.set_compression_format(cf, game);
523 }
524
525 if options.pack_apply_encryption && self.pfh_version().supports_encryption() {
526 self.set_bitmask(self.bitmask() | PFHFlags::HAS_ENCRYPTED_INDEX | PFHFlags::HAS_ENCRYPTED_DATA);
527 }
528
529 // Return the deleted files, so the caller can know what got removed.
530 Ok((files_to_delete, files_to_add))
531 }
532}
533
534impl Optimizable for DB {
535
536 /// This function optimizes the provided [DB] file in order to make it smaller and more compatible.
537 ///
538 /// Specifically, it performs the following optimizations:
539 ///
540 /// - Removal of duplicated entries.
541 /// - Removal of ITM (Identical To Master) entries.
542 /// - Removal of ITNR (Identical To New Row) entries.
543 ///
544 /// It returns if the DB is empty, meaning it can be safetly deleted.
545 fn optimize(&mut self, dependencies: &mut Dependencies, container: Option<&BTreeMap<String, Pack>>, options: &OptimizerOptions) -> bool {
546 let container = match container {
547 Some(container) => container,
548 None => return false,
549 };
550
551 // Get a manipulable copy of all the entries, so we can optimize it.
552 let mut entries = self.data().to_vec();
553
554 match dependencies.db_data_datacored(self.table_name(), container, true, true) {
555 Ok(mut vanilla_tables) => {
556
557 // First, merge all vanilla and parent db fragments into a single HashSet.
558 let vanilla_table = vanilla_tables.iter_mut()
559 .filter_map(|file| {
560 if let Ok(RFileDecoded::DB(table)) = file.decoded() {
561 Some(table.data().to_vec())
562 } else { None }
563 })
564 .flatten()
565 .map(|x| {
566
567 // We map all floats here to string representations of floats, so we can actually compare them reliably.
568 let json = x.iter().map(|data|
569 if let DecodedData::F32(value) = data {
570 DecodedData::StringU8(format!("{value:.4}"))
571 } else if let DecodedData::F64(value) = data {
572 DecodedData::StringU8(format!("{value:.4}"))
573 } else {
574 data.to_owned()
575 }
576 ).collect::<Vec<DecodedData>>();
577 serde_json::to_string(&json).unwrap()
578 })
579 .collect::<HashSet<String>>();
580
581 // Remove ITM and ITNR entries.
582 let new_row = self.new_row().iter().map(|data|
583 if let DecodedData::F32(value) = data {
584 DecodedData::StringU8(format!("{value:.4}"))
585 } else if let DecodedData::F64(value) = data {
586 DecodedData::StringU8(format!("{value:.4}"))
587 } else {
588 data.to_owned()
589 }
590 ).collect::<Vec<DecodedData>>();
591
592 entries.retain(|entry| {
593 let entry_json = entry.iter().map(|data|
594 if let DecodedData::F32(value) = data {
595 DecodedData::StringU8(format!("{value:.4}"))
596 } else if let DecodedData::F64(value) = data {
597 DecodedData::StringU8(format!("{value:.4}"))
598 } else {
599 data.to_owned()
600 }
601 ).collect::<Vec<DecodedData>>();
602
603 (!options.table_remove_itm_entries || !vanilla_table.contains(&serde_json::to_string(&entry_json).unwrap())) &&
604 (!options.table_remove_itnr_entries || entry != &new_row)
605 });
606
607 // Dedupper. This is slower than a normal dedup, but it doesn't reorder rows.
608 if options.table_remove_duplicated_entries {
609 let mut dummy_set = HashSet::new();
610 entries.retain(|x| dummy_set.insert(x.clone()));
611 }
612
613 // Then we overwrite the entries and return if the table is empty or now, so we can optimize it further at the Container level.
614 //
615 // NOTE: This may fail, but in that case the table will not be left empty, which we check in the next line.
616 let _ = self.set_data(&entries);
617 self.data().is_empty()
618 }
619 Err(_) => false,
620 }
621 }
622}
623
624impl Optimizable for Loc {
625
626 /// This function optimizes the provided [Loc] file in order to make it smaller and more compatible.
627 ///
628 /// Specifically, it performs the following optimizations:
629 ///
630 /// - Removal of duplicated entries.
631 /// - Removal of ITM (Identical To Master) entries.
632 /// - Removal of ITNR (Identical To New Row) entries.
633 ///
634 /// It returns if the Loc is empty, meaning it can be safetly deleted.
635 fn optimize(&mut self, dependencies: &mut Dependencies, _container: Option<&BTreeMap<String, Pack>>, options: &OptimizerOptions) -> bool {
636
637 // Get a manipulable copy of all the entries, so we can optimize it.
638 let mut entries = self.data().to_vec();
639 match dependencies.loc_data(true, true) {
640 Ok(mut vanilla_tables) => {
641
642 // First, merge all vanilla and parent locs into a single HashMap<key, value>. We don't care about the third column.
643 let vanilla_table = vanilla_tables.iter_mut()
644 .filter_map(|file| {
645 if let Ok(RFileDecoded::Loc(table)) = file.decoded() {
646 Some(table.data().to_vec())
647 } else { None }
648 })
649 .flat_map(|data| data.iter()
650 .map(|data| (data[0].data_to_string().to_string(), data[1].data_to_string().to_string()))
651 .collect::<Vec<(String, String)>>())
652 .collect::<HashMap<String, String>>();
653
654 // Remove ITM and ITNR entries.
655 let new_row = self.new_row();
656 entries.retain(|entry| {
657 if options.table_remove_itnr_entries && entry == &new_row {
658 return false;
659 }
660
661 if options.table_remove_itm_entries {
662 match vanilla_table.get(&*entry[0].data_to_string()) {
663 Some(vanilla_value) => return &*entry[1].data_to_string() != vanilla_value,
664 None => return true
665 }
666 }
667
668 true
669 });
670
671 // Dedupper. This is slower than a normal dedup, but it doesn't reorder rows.
672 if options.table_remove_duplicated_entries {
673 let mut dummy_set = HashSet::new();
674 entries.retain(|x| dummy_set.insert(x.clone()));
675 }
676
677 // Then we overwrite the entries and return if the table is empty or now, so we can optimize it further at the Container level.
678 //
679 // NOTE: This may fail, but in that case the table will not be left empty, which we check in the next line.
680 let _ = self.set_data(&entries);
681 self.data().is_empty()
682 }
683 Err(_) => false,
684 }
685 }
686}
687
688impl Optimizable for PortraitSettings {
689
690 /// This function optimizes the provided [PortraitSettings] file in order to make it smaller.
691 ///
692 /// Specifically, it performs the following optimizations:
693 ///
694 /// - Removal of variants not present in the variants table (unused data).
695 /// - Removal of art sets not present in the campaign_character_arts table (unused data).
696 ///
697 /// It returns if the PortraitSettings is empty, meaning it can be safetly deleted.
698 fn optimize(&mut self, dependencies: &mut Dependencies, container: Option<&BTreeMap<String, Pack>>, options: &OptimizerOptions) -> bool {
699
700 // Get a manipulable copy of all the entries, so we can optimize it.
701 let mut entries = self.entries().to_vec();
702
703 // Get the list of art set ids and variant filenames to check against.
704 let art_set_ids = dependencies.db_values_from_table_name_and_column_name(container, "campaign_character_arts_tables", "art_set_id", true, true);
705 let mut variant_filenames = dependencies.db_values_from_table_name_and_column_name(container, "variants_tables", "variant_filename", true, true);
706 if variant_filenames.is_empty() {
707 variant_filenames = dependencies.db_values_from_table_name_and_column_name(container, "variants_tables", "variant_name", true, true);
708 }
709
710 // Do not do anything if we don't have ids and variants.
711 if art_set_ids.is_empty() || variant_filenames.is_empty() {
712 return false;
713 }
714
715 entries.retain_mut(|entry| {
716 entry.variants_mut().retain_mut(|variant| {
717 if options.pts_remove_empty_masks {
718 if variant.file_mask_1().ends_with(EMPTY_MASK_PATH_END) {
719 variant.file_mask_1_mut().clear();
720 }
721 if variant.file_mask_2().ends_with(EMPTY_MASK_PATH_END) {
722 variant.file_mask_2_mut().clear();
723 }
724 if variant.file_mask_3().ends_with(EMPTY_MASK_PATH_END) {
725 variant.file_mask_3_mut().clear();
726 }
727 }
728
729 if options.pts_remove_unused_variants {
730 variant_filenames.contains(variant.filename())
731 } else {
732 true
733 }
734 });
735
736 if options.pts_remove_unused_art_sets {
737 art_set_ids.contains(entry.id())
738 } else {
739 true
740 }
741 });
742
743 self.set_entries(entries);
744 self.entries().is_empty()
745 }
746}