Pack settings & notes
Each Pack carries a small bundle of metadata that lives inside the Pack itself. These are spread across a few different views and menu actions in the UI; this page covers them.
Pack file type, compression, header flags
These live on the Pack root’s context menu (right-click the Pack in the tree). They are not inside the Pack Settings tab.
Change PackFile Type
A submenu listing the possible PFH file types: Boot, Release, Patch, Mod, Movie. Mods almost always want Mod (shows up in the launcher) or Movie (always-on, hidden from the launcher). The other three are CA-only types and should not be used for player mods.
The same submenu also exposes the header flags as checkable items: Index Includes Timestamp (editable), and Header Is Extended, Index Is Encrypted, Data Is Encrypted (read-only — RPFM cannot save encrypted Packs, but it can read them).
Compression Format
A submenu listing the supported compression formats: None, Lzma1, Lz4, Zstd. Which formats actually work depends on the active game. The selected format is applied the next time the Pack is saved.
Pack Settings tab
Open Pack Settings (Pack root context menu → Open ▸ Open PackFile Settings) opens the Pack Settings as a tab in the main view. It’s a flat scrolling form that holds RPFM-specific behavioural settings for the Pack:
- PackedFiles to Ignore on Diagnostics Check — paths (one per line,
#for comments) that the diagnostics tool should skip. Supports per-folder, per-file, per-field and per-diagnostic ignore patterns. Files in this list still contribute reference data — they just aren’t analysed. - Files to Ignore when Importing — paths to skip when importing from a MyMod folder. MyMod-only.
- Disable Autosaves for this PackFile — turns off autosaving for just this Pack.
- Do Not Generate Existing Locs — when checked, Generate Missing Locs skips Loc entries that already exist in vanilla or in parent files.
Click Apply Settings at the bottom to save changes back into the Pack.
The fields shown here are loaded dynamically from the Pack’s settings, so the exact list may grow over time as new options are added.
Notes
Notes in RPFM are structured — not a single free-form text area, but a list of short notes, each with a message and an optional URL. Notes can be attached to The Pack as a whole — created from the tree’s context menu → Open ▸ Open Notes with the Pack root selected (or with no file selected).
Notes are persisted inside the Pack, are visible in RPFM, and are ignored by the game.
Quick Notes panel
The active file editor includes a Quick Notes side panel that lists the notes attached to the open file. Toggle it from the file tab’s right-click menu → Toggle Quick Notes.
Where the data lives
Pack settings, notes and the dependency manager are stored in a small set of RPFM-reserved files inside the Pack (settings.rpfm_reserved, notes.rpfm_reserved, dependencies_manager_v2.rpfm_reserved). The game ignores these; other tools that don’t know about RPFM will see them as normal files. They round-trip cleanly between RPFM versions.
These reserved files are only written for Packs of type Mod or Movie. Switching the Pack to Boot, Release or Patch before saving therefore strips them.