pub enum LuaType {
Any,
Nil,
Boolean,
Number,
String,
Table,
Function,
Interface(String),
Object(String),
}Expand description
Type of a value, as described by the docs.
Variants§
Any
The docs don’t specify a usable type.
Nil
Boolean
Number
String
Table
Function
Interface(String)
A game interface, like FACTION_SCRIPT_INTERFACE.
Object(String)
A named object type, like faction or battle_unit. It may or may not match an interface or an owner.
Implementations§
Source§impl LuaType
impl LuaType
Sourcepub fn name(&self) -> &str
pub fn name(&self) -> &str
This function returns the name of the type, for showing it to users.
Sourcepub fn from_doc_name(doc_name: &str) -> Self
pub fn from_doc_name(doc_name: &str) -> Self
This function maps a type name, as written in the docs, to a type.
§Arguments
doc_name- Type name from the docs, likeboolean,card32orFACTION_SCRIPT_INTERFACE.
§Returns
The matching type, or LuaType::Any if the name doesn’t describe one.
Trait Implementations§
impl Eq for LuaType
impl StructuralPartialEq for LuaType
Auto Trait Implementations§
impl Freeze for LuaType
impl RefUnwindSafe for LuaType
impl Send for LuaType
impl Sync for LuaType
impl Unpin for LuaType
impl UnsafeUnpin for LuaType
impl UnwindSafe for LuaType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreimpl<T> MaybeSend for T
impl<T> MaybeSync for T
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
impl<T> Scalar for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.