pub struct AnimFragmentBattleMatch { /* private fields */ }Expand description
This struct represents a match within an Anim Fragment Battle File.
Implementations§
Source§impl AnimFragmentBattleMatch
impl AnimFragmentBattleMatch
Sourcepub fn skeleton_name(&self) -> &bool
pub fn skeleton_name(&self) -> &bool
If the match corresponds to a skeleton name value.
Sourcepub fn table_name(&self) -> &bool
pub fn table_name(&self) -> &bool
If the match corresponds to a table name value.
Sourcepub fn mount_table_name(&self) -> &bool
pub fn mount_table_name(&self) -> &bool
If the match corresponds to a mount table name value.
Sourcepub fn unmount_table_name(&self) -> &bool
pub fn unmount_table_name(&self) -> &bool
If the match corresponds to a unmount table name value.
Sourcepub fn locomotion_graph(&self) -> &bool
pub fn locomotion_graph(&self) -> &bool
If the match corresponds to a locomotion table name value.
Source§impl AnimFragmentBattleMatch
impl AnimFragmentBattleMatch
Sourcepub fn skeleton_name_mut(&mut self) -> &mut bool
pub fn skeleton_name_mut(&mut self) -> &mut bool
If the match corresponds to a skeleton name value.
Sourcepub fn table_name_mut(&mut self) -> &mut bool
pub fn table_name_mut(&mut self) -> &mut bool
If the match corresponds to a table name value.
Sourcepub fn mount_table_name_mut(&mut self) -> &mut bool
pub fn mount_table_name_mut(&mut self) -> &mut bool
If the match corresponds to a mount table name value.
Sourcepub fn unmount_table_name_mut(&mut self) -> &mut bool
pub fn unmount_table_name_mut(&mut self) -> &mut bool
If the match corresponds to a unmount table name value.
Sourcepub fn locomotion_graph_mut(&mut self) -> &mut bool
pub fn locomotion_graph_mut(&mut self) -> &mut bool
If the match corresponds to a locomotion table name value.
Source§impl AnimFragmentBattleMatch
impl AnimFragmentBattleMatch
Sourcepub fn new(
skeleton_name: bool,
table_name: bool,
mount_table_name: bool,
unmount_table_name: bool,
locomotion_graph: bool,
entry: Option<(usize, Option<(usize, bool, bool, bool)>, bool, bool, bool, bool, bool)>,
start: usize,
end: usize,
text: String,
) -> Self
pub fn new( skeleton_name: bool, table_name: bool, mount_table_name: bool, unmount_table_name: bool, locomotion_graph: bool, entry: Option<(usize, Option<(usize, bool, bool, bool)>, bool, bool, bool, bool, bool)>, start: usize, end: usize, text: String, ) -> Self
This function creates a new AnimFragmentBattleMatch with the provided data.
Trait Implementations§
Source§impl Clone for AnimFragmentBattleMatch
impl Clone for AnimFragmentBattleMatch
Source§fn clone(&self) -> AnimFragmentBattleMatch
fn clone(&self) -> AnimFragmentBattleMatch
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimFragmentBattleMatch
impl Debug for AnimFragmentBattleMatch
Source§impl<'de> Deserialize<'de> for AnimFragmentBattleMatch
impl<'de> Deserialize<'de> for AnimFragmentBattleMatch
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for AnimFragmentBattleMatch
impl PartialEq for AnimFragmentBattleMatch
Source§impl Serialize for AnimFragmentBattleMatch
impl Serialize for AnimFragmentBattleMatch
impl Eq for AnimFragmentBattleMatch
impl StructuralPartialEq for AnimFragmentBattleMatch
Auto Trait Implementations§
impl Freeze for AnimFragmentBattleMatch
impl RefUnwindSafe for AnimFragmentBattleMatch
impl Send for AnimFragmentBattleMatch
impl Sync for AnimFragmentBattleMatch
impl Unpin for AnimFragmentBattleMatch
impl UnsafeUnpin for AnimFragmentBattleMatch
impl UnwindSafe for AnimFragmentBattleMatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.