pub struct WorldView { /* private fields */ }Expand description
The objects of a world, in world order.
Implementations§
Source§impl WorldView
impl WorldView
Sourcepub fn factions(&self) -> &Vec<FactionView>
pub fn factions(&self) -> &Vec<FactionView>
Factions, in FACTION_ARRAY order.
Sourcepub fn regions(&self) -> &Vec<RegionView>
pub fn regions(&self) -> &Vec<RegionView>
Regions, in REGIONS_ARRAY order.
Sourcepub fn provinces(&self) -> &Vec<ProvinceView>
pub fn provinces(&self) -> &Vec<ProvinceView>
Provinces, in PROVINCE_ARRAY order.
Source§impl WorldView
impl WorldView
Sourcepub fn new(layout: &StartposLayout, world: &RecordNode) -> Result<Self>
pub fn new(layout: &StartposLayout, world: &RecordNode) -> Result<Self>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WorldView
impl RefUnwindSafe for WorldView
impl Send for WorldView
impl Sync for WorldView
impl Unpin for WorldView
impl UnsafeUnpin for WorldView
impl UnwindSafe for WorldView
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