pub struct SettlementLayout { /* private fields */ }Expand description
Layout of a settlement: its building slots and its sprawl cells.
Implementations§
Source§impl SettlementLayout
impl SettlementLayout
Sourcepub fn all_from_map_data(
map_data: &ESF,
is_walled: impl Fn(&str) -> bool,
) -> Result<Vec<Self>>
pub fn all_from_map_data( map_data: &ESF, is_walled: impl Fn(&str) -> bool, ) -> Result<Vec<Self>>
Builds the layout of every settlement of a campaign map.
§Arguments
map_data- Decodedmap_data.esfof the campaign map.is_walled- Returnstruefor regions whose settlement has walls (major settlements in Attila).
§Returns
One layout per region with a settlement, in map file order.
§Errors
Fails if the map data doesn’t have the expected records.
Sourcepub fn from_settlement_info(
region: &str,
info: &RecordNode,
walled: bool,
) -> Result<Self>
pub fn from_settlement_info( region: &str, info: &RecordNode, walled: bool, ) -> Result<Self>
Trait Implementations§
Source§impl Clone for SettlementLayout
impl Clone for SettlementLayout
Source§fn clone(&self) -> SettlementLayout
fn clone(&self) -> SettlementLayout
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SettlementLayout
impl Debug for SettlementLayout
Source§impl Default for SettlementLayout
impl Default for SettlementLayout
Source§fn default() -> SettlementLayout
fn default() -> SettlementLayout
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for SettlementLayout
impl<'de> Deserialize<'de> for SettlementLayout
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for SettlementLayout
impl PartialEq for SettlementLayout
Source§impl Serialize for SettlementLayout
impl Serialize for SettlementLayout
impl StructuralPartialEq for SettlementLayout
Auto Trait Implementations§
impl Freeze for SettlementLayout
impl RefUnwindSafe for SettlementLayout
impl Send for SettlementLayout
impl Sync for SettlementLayout
impl Unpin for SettlementLayout
impl UnsafeUnpin for SettlementLayout
impl UnwindSafe for SettlementLayout
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
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impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().impl<T> Scalar for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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Checks if
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The inclusion map: converts
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