Expand description
Agent data of characters and factions: abilities (CHARACTER_DETAILS/AGENT_ABILITIES), attributes
(AGENT_ATTRIBUTES), skill sets and starting skills (CAMPAIGN_SKILLS) and the agent types of the recruitment
pools (FACTION/CHARACTER_RECRUITMENT_POOL_MANAGER).
Verified on Attila’s main campaign for every living character and every faction. The game stores the recruitment pools in hash order.
Structs§
- Starting
Skill - A skill a character starts with: a node of its skill set with points on creation.
Constants§
- ABILITIES
- Agent abilities, in the order the startpos stores them.
- ATTRIBUTES
- Agent attributes, in the order the startpos stores them.
Functions§
- agent_
abilities - Returns which abilities an agent type has, in
ABILITIESorder (agent_to_agent_abilities). - agent_
attributes - Returns the starting attributes of an agent type, in
ATTRIBUTESorder (agent_to_agent_attributes, 0 when the agent has no row for an attribute). - experience_
rank - Returns the rank and skill points of a character with some experience: how many of its agent type’s
character_experience_skill_tiersthresholds the experience reaches, and their skill points. Verified on Thrones’ campaign: 512 of 512 characters. - recruitment_
pool_ agents - Returns the agent types with a recruitment pool in a faction.
- skill_
set - Returns the skill set of a character: the
character_skill_node_setsrow for its agent type and faction, else its subculture, else every faction. - starting_
skills - Returns the skills a character starts with: the nodes of its skill set with points on creation, by tier.