Expand description
World stage of the startpos build: the content of CAMPAIGN_MODEL/WORLD (factions, characters, armies,
regions, provinces and sea regions) derived from the start_pos_* tables, the game tables and the map.
The rules were reverse-engineered from game-built startposes of Attila’s main campaign. The generators here return keys and table values, not the startpos’s runtime ids: ids are global counters assigned when the records are written. Where the game draws from its RNG or stores hash-ordered lists, the generators make a deterministic choice that gives a compatible startpos.
§Submodules
agents: agent abilities, attributes, skill sets and recruitment pools.availability: the building chains each faction can have.bodyguards: the default general unit of each faction.calendar: the campaign’s start date and turns per year.characters: per-character values (birth year, loyalty, faction leader, map position).diplomacy: diplomatic relationships between factions.factions: per-faction values (capital, subjects, victory regions, flags and colours…).garrisons: the garrison army and navy of each settlement.government: government posts and political parties.legacy: army legacies (names, emblems, numbering).pools: mercenary and levy pools.provinces: per-faction province managers and sea regions.rebels: the rebel setup of each region.writer: the writer of theWORLDrecord, from the generators above and the record layouts.
Modules§
- agents
- Agent data of characters and factions: abilities (
CHARACTER_DETAILS/AGENT_ABILITIES), attributes (AGENT_ATTRIBUTES), skill sets and starting skills (CAMPAIGN_SKILLS) and the agent types of the recruitment pools (FACTION/CHARACTER_RECRUITMENT_POOL_MANAGER). - availability
- Building chains a faction can have (
building_chain_availabilities). The game drops the starting buildings of a settlement whose chain its owner can’t have. - bodyguards
- Default bodyguard unit of each faction (
CHARACTER_DETAILS/GENERAL_BODYGUARD_DETAILS). - calendar
- The calendar of a campaign (
start_pos_calendars). - characters
- Per-character values of the
CHARACTERrecord that come from the tables: birth year, loyalty and where the character starts on the map. - diplomacy
- Diplomatic relationships between factions (
FACTION/OLD_DIPLOMACY_MANAGER). - factions
- Per-faction values of the
FACTIONrecord that come from the tables: flags and colours (FACTION_FLAG_AND_COLOURS), capital, owned regions, victory regions, overlord and subjects, horde state and progenitor. - garrisons
- Garrisons of the settlements (
REGION/SETTLEMENT/GARRISON_RESIDENCE#8 army, #9 navy). - government
- Government of each faction: its posts (
FACTION/GOVERNMENT/CHARACTER_POSTS), its political parties (FACTION/CAMPAIGN_POLITICS) and its leader. - legacy
- Army legacies (
MILITARY_FORCE/MILITARY_FORCE_LEGACY): the name, kind, emblem and number of each force. - pools
- Mercenary pools (
FACTION/FACTION_MERCENARY_POOL,PROVINCE/PROVINCE_MERCENARY_POOL) and levy pools (FACTION/LEVY_MERCENARY_MANAGER). - provinces
- Per-faction managers of provinces (
PROVINCE/FACTION_PROVINCE_MANAGER_ARRAY) and sea regions (WORLD/SEA_REGION_MANAGER). - rebels
- Rebel setup of each region (
REGION/REGION_REBEL_MANAGER/REBEL_SETUP). - writer
- Writer of the
WORLDrecord of a startpos.
Structs§
- Campaign
Index - The
start_pos_*rows of one campaign, with their references resolved to keys. - Character
Entry - A character of the campaign (
start_pos_characters). - Faction
Entry - A faction of the campaign (
start_pos_factionsplus itsfactionsandcultures_subculturesdata). - Region
Entry - A region of the campaign (
start_pos_regions). - Settlement
Entry - A settlement of the campaign (
start_pos_settlements).
Constants§
- NAME_
COLUMNS start_pos_charactersname columns, by the kind the startpos stores with each name. A name’s kind must be itsnames.type.