pub fn garrisons(
tables: &StartposTables,
index: &CampaignIndex,
) -> Result<Vec<Garrison>>Expand description
Builds the garrisons of every settlement owned by a faction (rebel-owned settlements get none).
Every building_level_armed_citizenry_junctions row, in the table’s key order, gives one unit per building of its
level in the settlement: the group’s own unit if the owner’s military group allows it, otherwise the first allowed
member of the group. Groups that aren’t units, groups without allowed members and units that can’t move are
skipped. The game creates a garrison’s units grouped by key in an order not reproduced yet.
§Arguments
tables- Tables withbuilding_level_armed_citizenry_junctions,armed_citizenry_units_to_unit_groups_junctions,units_to_groupings_military_permissions,main_units,land_unitsandbattlefield_engines.index- The campaign’s startpos rows.
§Returns
One garrison per owned settlement, in settlement order.
§Errors
Returns an error if a table or column is missing.