Expand description
Army legacies (MILITARY_FORCE/MILITARY_FORCE_LEGACY): the name, kind, emblem and number of each force.
Garrisons get fixed names. Generals get their legacy_override text if the character has one, otherwise a name
of their subculture never used before in the faction. Generals also get an emblem. The game draws the names and
emblems from its RNG; these functions take the first unused ones in table order. Verified on Attila’s main
campaign: kinds, override names and numbers match for 343 of 343 forces, and every drawn name and emblem comes
from the expected pool without repeats.
Structs§
- Legacy
- The legacy of a force.
- Legacy
Force - A force of a faction, as needed to name it.
Enums§
- Force
Kind - The kind of a force, as the legacy stores it (
MILITARY_FORCE_LEGACY#4).
Functions§
- emblem_
pool - Returns the emblems available to a faction’s armies or navies.
- legacies
- Returns the legacies of a faction’s forces.
- legacy_
skill_ set - Returns the skill set of a faction’s armies or navies (
MILITARY_FORCE_LEGACY/CAMPAIGN_SKILLS#1). - name_
pool - Returns the name localisation keys available to a faction’s armies or navies.