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Flags

Struct Flags 

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pub struct Flags { /* private fields */ }
Expand description

Boolean flags controlling entity behavior and visibility.

This structure contains various flags that control how entities (buildings, props, etc.) behave in the game, including placement rules, seasonal visibility, and tactical view settings.

§Flag Categories

§Placement Flags

  • allow_in_outfield: Entity can be placed outside the playable area
  • clamp_to_surface: Entity position is clamped to terrain surface
  • clamp_to_water_surface: Entity position is clamped to water surface

§Seasonal Flags

  • spring, summer, autumn, winter: Entity is visible in specified seasons

§Visibility Flags

  • visible_in_tactical_view: Entity is visible in tactical camera view
  • visible_in_tactical_view_only: Entity is only visible in tactical view

§Example

use rpfm_lib::files::bmd::common::flags::Flags;

let mut flags = Flags::default();
flags.set_serialise_version(4);
flags.set_spring(true);
flags.set_summer(true);
flags.set_clamp_to_surface(true);
flags.set_visible_in_tactical_view(true);

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impl Flags

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pub fn serialise_version(&self) -> &u16

Format version number (1-4).

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pub fn allow_in_outfield(&self) -> &bool

Whether the entity can be placed in the outfield (outside playable area).

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pub fn clamp_to_surface(&self) -> &bool

Whether the entity position is clamped to the terrain surface.

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pub fn clamp_to_water_surface(&self) -> &bool

Whether the entity position is clamped to the water surface.

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pub fn spring(&self) -> &bool

Whether the entity is visible during spring season.

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pub fn summer(&self) -> &bool

Whether the entity is visible during summer season.

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pub fn autumn(&self) -> &bool

Whether the entity is visible during autumn season.

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pub fn winter(&self) -> &bool

Whether the entity is visible during winter season.

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pub fn visible_in_tactical_view(&self) -> &bool

Whether the entity is visible in tactical camera view.

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pub fn visible_in_tactical_view_only(&self) -> &bool

Whether the entity is only visible in tactical view (hidden in normal view).

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impl Flags

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pub fn serialise_version_mut(&mut self) -> &mut u16

Format version number (1-4).

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pub fn allow_in_outfield_mut(&mut self) -> &mut bool

Whether the entity can be placed in the outfield (outside playable area).

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pub fn clamp_to_surface_mut(&mut self) -> &mut bool

Whether the entity position is clamped to the terrain surface.

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pub fn clamp_to_water_surface_mut(&mut self) -> &mut bool

Whether the entity position is clamped to the water surface.

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pub fn spring_mut(&mut self) -> &mut bool

Whether the entity is visible during spring season.

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pub fn summer_mut(&mut self) -> &mut bool

Whether the entity is visible during summer season.

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pub fn autumn_mut(&mut self) -> &mut bool

Whether the entity is visible during autumn season.

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pub fn winter_mut(&mut self) -> &mut bool

Whether the entity is visible during winter season.

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pub fn visible_in_tactical_view_mut(&mut self) -> &mut bool

Whether the entity is visible in tactical camera view.

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pub fn visible_in_tactical_view_only_mut(&mut self) -> &mut bool

Whether the entity is only visible in tactical view (hidden in normal view).

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impl Flags

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pub fn set_serialise_version(&mut self, val: u16) -> &mut Self

Format version number (1-4).

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pub fn set_allow_in_outfield(&mut self, val: bool) -> &mut Self

Whether the entity can be placed in the outfield (outside playable area).

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pub fn set_clamp_to_surface(&mut self, val: bool) -> &mut Self

Whether the entity position is clamped to the terrain surface.

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pub fn set_clamp_to_water_surface(&mut self, val: bool) -> &mut Self

Whether the entity position is clamped to the water surface.

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pub fn set_spring(&mut self, val: bool) -> &mut Self

Whether the entity is visible during spring season.

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pub fn set_summer(&mut self, val: bool) -> &mut Self

Whether the entity is visible during summer season.

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pub fn set_autumn(&mut self, val: bool) -> &mut Self

Whether the entity is visible during autumn season.

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pub fn set_winter(&mut self, val: bool) -> &mut Self

Whether the entity is visible during winter season.

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pub fn set_visible_in_tactical_view(&mut self, val: bool) -> &mut Self

Whether the entity is visible in tactical camera view.

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pub fn set_visible_in_tactical_view_only(&mut self, val: bool) -> &mut Self

Whether the entity is only visible in tactical view (hidden in normal view).

Trait Implementations§

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impl Clone for Flags

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fn clone(&self) -> Flags

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Flags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decodeable for Flags

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fn decode<R: ReadBytes>( data: &mut R, extra_data: &Option<DecodeableExtraData<'_>>, ) -> Result<Self>

Decodes binary data into the implementing type. Read more
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impl Default for Flags

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fn default() -> Flags

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Flags

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Encodeable for Flags

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fn encode<W: WriteBytes>( &mut self, buffer: &mut W, extra_data: &Option<EncodeableExtraData<'_>>, ) -> Result<()>

Encodes the implementing type into binary data. Read more
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impl PartialEq for Flags

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fn eq(&self, other: &Flags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Flags

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Flags

Auto Trait Implementations§

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impl Freeze for Flags

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impl RefUnwindSafe for Flags

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impl Send for Flags

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impl Sync for Flags

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impl Unpin for Flags

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impl UnsafeUnpin for Flags

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impl UnwindSafe for Flags

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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where T: 'static + Clone + PartialEq + Debug,