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Transform3x4

Struct Transform3x4 

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pub struct Transform3x4 { /* private fields */ }
Expand description

3x4 transformation matrix.

Represents a 3D affine transformation with rotation and translation but no perspective. The matrix is stored in column-major order and contains:

  • 3x3 rotation/scale submatrix (top-left)
  • 3x1 translation vector (bottom row)

§Matrix Layout

[ m00  m01  m02 ]
[ m10  m11  m12 ]
[ m20  m21  m22 ]
[ m30  m31  m32 ]

§Note

This struct does not have automatic getters for matrix elements. Use the Matrix trait methods (m00(), m01(), etc.) to access elements.

§Example

use rpfm_lib::files::bmd::common::{Transform3x4, Matrix};

let transform = Transform3x4::identity();
let m00 = transform.m00();  // Access via Matrix trait

Implementations§

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impl Transform3x4

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pub fn m00_mut(&mut self) -> &mut f32

Matrix element at row 0, column 0.

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pub fn m01_mut(&mut self) -> &mut f32

Matrix element at row 0, column 1.

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pub fn m02_mut(&mut self) -> &mut f32

Matrix element at row 0, column 2.

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pub fn m10_mut(&mut self) -> &mut f32

Matrix element at row 1, column 0.

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pub fn m11_mut(&mut self) -> &mut f32

Matrix element at row 1, column 1.

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pub fn m12_mut(&mut self) -> &mut f32

Matrix element at row 1, column 2.

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pub fn m20_mut(&mut self) -> &mut f32

Matrix element at row 2, column 0.

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pub fn m21_mut(&mut self) -> &mut f32

Matrix element at row 2, column 1.

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pub fn m22_mut(&mut self) -> &mut f32

Matrix element at row 2, column 2.

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pub fn m30_mut(&mut self) -> &mut f32

Matrix element at row 3, column 0 (translation X).

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pub fn m31_mut(&mut self) -> &mut f32

Matrix element at row 3, column 1 (translation Y).

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pub fn m32_mut(&mut self) -> &mut f32

Matrix element at row 3, column 2 (translation Z).

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impl Transform3x4

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pub fn set_m00(&mut self, val: f32) -> &mut Self

Matrix element at row 0, column 0.

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pub fn set_m01(&mut self, val: f32) -> &mut Self

Matrix element at row 0, column 1.

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pub fn set_m02(&mut self, val: f32) -> &mut Self

Matrix element at row 0, column 2.

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pub fn set_m10(&mut self, val: f32) -> &mut Self

Matrix element at row 1, column 0.

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pub fn set_m11(&mut self, val: f32) -> &mut Self

Matrix element at row 1, column 1.

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pub fn set_m12(&mut self, val: f32) -> &mut Self

Matrix element at row 1, column 2.

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pub fn set_m20(&mut self, val: f32) -> &mut Self

Matrix element at row 2, column 0.

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pub fn set_m21(&mut self, val: f32) -> &mut Self

Matrix element at row 2, column 1.

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pub fn set_m22(&mut self, val: f32) -> &mut Self

Matrix element at row 2, column 2.

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pub fn set_m30(&mut self, val: f32) -> &mut Self

Matrix element at row 3, column 0 (translation X).

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pub fn set_m31(&mut self, val: f32) -> &mut Self

Matrix element at row 3, column 1 (translation Y).

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pub fn set_m32(&mut self, val: f32) -> &mut Self

Matrix element at row 3, column 2 (translation Z).

Trait Implementations§

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impl Clone for Transform3x4

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fn clone(&self) -> Transform3x4

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Transform3x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decodeable for Transform3x4

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fn decode<R: ReadBytes>( data: &mut R, _extra_data: &Option<DecodeableExtraData<'_>>, ) -> Result<Self>

Decodes binary data into the implementing type. Read more
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impl Default for Transform3x4

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fn default() -> Transform3x4

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Transform3x4

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Encodeable for Transform3x4

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fn encode<W: WriteBytes>( &mut self, buffer: &mut W, _extra_data: &Option<EncodeableExtraData<'_>>, ) -> Result<()>

Encodes the implementing type into binary data. Read more
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impl Matrix for Transform3x4

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fn m00(&self) -> f32

Returns matrix element at row 0, column 0.
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fn m01(&self) -> f32

Returns matrix element at row 0, column 1.
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fn m02(&self) -> f32

Returns matrix element at row 0, column 2.
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fn m03(&self) -> f32

Returns matrix element at row 0, column 3 (0.0 for 3x4 matrices).
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fn m10(&self) -> f32

Returns matrix element at row 1, column 0.
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fn m11(&self) -> f32

Returns matrix element at row 1, column 1.
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fn m12(&self) -> f32

Returns matrix element at row 1, column 2.
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fn m13(&self) -> f32

Returns matrix element at row 1, column 3 (0.0 for 3x4 matrices).
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fn m20(&self) -> f32

Returns matrix element at row 2, column 0.
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fn m21(&self) -> f32

Returns matrix element at row 2, column 1.
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fn m22(&self) -> f32

Returns matrix element at row 2, column 2.
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fn m23(&self) -> f32

Returns matrix element at row 2, column 3 (0.0 for 3x4 matrices).
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fn m30(&self) -> f32

Returns matrix element at row 3, column 0 (translation X).
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fn m31(&self) -> f32

Returns matrix element at row 3, column 1 (translation Y).
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fn m32(&self) -> f32

Returns matrix element at row 3, column 2 (translation Z).
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fn m33(&self) -> f32

Returns matrix element at row 3, column 3 (1.0 for 3x4 matrices).
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fn identity() -> Self

Creates an identity transformation matrix. Read more
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fn rotation_matrix(&self) -> Matrix3<f64>

Extracts the 3x3 rotation submatrix. Read more
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fn extract_scales(matrix: Matrix3<f64>) -> (f64, f64, f64)

Extracts scale factors from a rotation matrix. Read more
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fn apply_scales(matrix: Matrix3<f64>, scales: (f64, f64, f64)) -> Matrix3<f64>

Applies scale factors to a rotation matrix. Read more
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fn normalize_rotation_matrix( matrix: Matrix3<f64>, scales: (f64, f64, f64), ) -> Matrix3<f64>

Normalizes a rotation matrix by removing scale factors. Read more
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fn rotation_matrix_to_euler_angles( matrix: Matrix3<f64>, degrees: bool, ) -> (f64, f64, f64)

Converts a rotation matrix to Euler angles. Read more
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fn euler_angles_to_rotation_matrix( angles: (f64, f64, f64), degrees: bool, ) -> Matrix3<f64>

Converts Euler angles to a rotation matrix. Read more
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impl PartialEq for Transform3x4

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fn eq(&self, other: &Transform3x4) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Transform3x4

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Transform3x4

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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