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BmdVegetation

Struct BmdVegetation 

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pub struct BmdVegetation { /* private fields */ }
Expand description

Represents a BMD Vegetation file decoded in memory.

This struct contains all vegetation placement data for a battle map, including individual tree instances and grass coverage areas. Vegetation data is stored separately from the main BMD file to allow independent editing.

§Fields

  • serialise_version: File format version (currently only version 2)
  • tree_list: List of individual tree placements
  • grass_list: List of grass coverage areas

§Version Support

  • Version 2: Current format used in Warhammer III

§Integration

Vegetation files work in conjunction with BMD files. The BMD file contains references to vegetation data via TreeListReferenceList and GrassListReferenceList, while this file contains the actual placement data.

§Example

use rpfm_lib::files::bmd_vegetation::BmdVegetation;
use rpfm_lib::files::Decodeable;

let vegetation = BmdVegetation::decode(&mut reader, &None)?;

// Access tree data
for tree in vegetation.tree_list().list() {
    println!("Tree at ({}, {}, {})",
        tree.position().x(),
        tree.position().y(),
        tree.position().z()
    );
}

// Access grass data
for grass in vegetation.grass_list().list() {
    println!("Grass patch: {}", grass.grass_type());
}

Implementations§

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impl BmdVegetation

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pub fn serialise_version(&self) -> &u16

File format version number (currently only version 2).

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pub fn tree_list(&self) -> &TreeList

List of individual tree placements.

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pub fn grass_list(&self) -> &GrassList

List of grass coverage areas.

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impl BmdVegetation

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pub fn serialise_version_mut(&mut self) -> &mut u16

File format version number (currently only version 2).

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pub fn tree_list_mut(&mut self) -> &mut TreeList

List of individual tree placements.

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pub fn grass_list_mut(&mut self) -> &mut GrassList

List of grass coverage areas.

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impl BmdVegetation

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pub fn set_serialise_version(&mut self, val: u16) -> &mut Self

File format version number (currently only version 2).

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pub fn set_tree_list(&mut self, val: TreeList) -> &mut Self

List of individual tree placements.

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pub fn set_grass_list(&mut self, val: GrassList) -> &mut Self

List of grass coverage areas.

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impl Clone for BmdVegetation

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fn clone(&self) -> BmdVegetation

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BmdVegetation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decodeable for BmdVegetation

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fn decode<R: ReadBytes>( data: &mut R, extra_data: &Option<DecodeableExtraData<'_>>, ) -> Result<Self>

Decodes binary data into the implementing type. Read more
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impl Default for BmdVegetation

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fn default() -> BmdVegetation

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for BmdVegetation

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Encodeable for BmdVegetation

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fn encode<W: WriteBytes>( &mut self, buffer: &mut W, extra_data: &Option<EncodeableExtraData<'_>>, ) -> Result<()>

Encodes the implementing type into binary data. Read more
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impl PartialEq for BmdVegetation

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fn eq(&self, other: &BmdVegetation) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BmdVegetation

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ToLayer for BmdVegetation

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fn to_layer(&self, parent: &Bmd) -> Result<String>

Converts this data structure to Terry .layer XML entity definitions. Read more
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impl StructuralPartialEq for BmdVegetation

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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