pub struct Collision3d { /* private fields */ }Expand description
A named 3D collision mesh with vertices and triangles.
Represents a single collision mesh within a CS2 Collision file. Each mesh has a name, vertex list, and triangle list with adjacency information.
§Fields
name- Name identifier for this collision mesh (UTF-8)uk_1- Unknown field (possibly an ID)uk_2- Unknown field (appears to be 0 or 1)vertices- List of 3D vertex positionstriangles- List of triangles with adjacency datazero_4- Reserved field (always 0)bounding_box- Bounding box for this mesh
§Examples
ⓘ
for mesh in collision.collisions_3d() {
println!("Mesh '{}' has {} triangles", mesh.name(), mesh.triangles().len());
}Implementations§
Source§impl Collision3d
impl Collision3d
Sourcepub fn triangles(&self) -> &Vec<CollisionTriangle>
pub fn triangles(&self) -> &Vec<CollisionTriangle>
List of triangles with adjacency information.
Sourcepub fn bounding_box(&self) -> &Cube
pub fn bounding_box(&self) -> &Cube
Bounding box for this collision mesh.
Trait Implementations§
Source§impl Clone for Collision3d
impl Clone for Collision3d
Source§fn clone(&self) -> Collision3d
fn clone(&self) -> Collision3d
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for Collision3d
impl Debug for Collision3d
Source§impl Default for Collision3d
impl Default for Collision3d
Source§fn default() -> Collision3d
fn default() -> Collision3d
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for Collision3d
impl<'de> Deserialize<'de> for Collision3d
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for Collision3d
impl PartialEq for Collision3d
Source§impl Serialize for Collision3d
impl Serialize for Collision3d
impl StructuralPartialEq for Collision3d
Auto Trait Implementations§
impl Freeze for Collision3d
impl RefUnwindSafe for Collision3d
impl Send for Collision3d
impl Sync for Collision3d
impl Unpin for Collision3d
impl UnsafeUnpin for Collision3d
impl UnwindSafe for Collision3d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.