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Cs2Parsed

Struct Cs2Parsed 

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pub struct Cs2Parsed { /* private fields */ }
Expand description

Represents a CS2 Parsed file decoded in memory.

Contains all gameplay logic data for a building model, including unit placement, pathfinding, collision, and various building-specific behaviors.

§Fields

  • version - File format version (0, 8-13, 18, 20, or 21)
  • ui_flag - Flag position shown on minimap
  • bounding_box - Overall bounds (not present in v20 onwards)
  • int_1 - Unknown field
  • pieces - List of building pieces with destruction states

§Examples

let parsed = Cs2Parsed::decode(&mut data, &None)?;
println!("Version: {}", parsed.version());
println!("Pieces: {}", parsed.pieces().len());

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impl Cs2Parsed

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pub fn migrate_game(&mut self, game: &GameInfo) -> Result<()>

Migrates this CS2 Parsed file to be compatible with a specific game.

Converts the file version to the maximum version supported by the target game. Games generally support all previous format versions, so migration only occurs if the current file version is newer than the game’s maximum supported version.

§Arguments
  • game - Target game information containing maximum supported version
§Returns
  • Ok(()) - Migration successful or not needed
  • Err(RLibError::GameDoesntSupportCs2Migration) - Game doesn’t support CS2 files
§Examples
let mut parsed = Cs2Parsed::decode(&mut data, &None)?;
parsed.migrate_game(&game_info)?;
// File is now compatible with the target game

Trait Implementations§

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impl Clone for Cs2Parsed

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fn clone(&self) -> Cs2Parsed

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Cs2Parsed

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decodeable for Cs2Parsed

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fn decode<R: ReadBytes>( data: &mut R, _extra_data: &Option<DecodeableExtraData<'_>>, ) -> Result<Self>

Decodes binary data into the implementing type. Read more
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impl Default for Cs2Parsed

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fn default() -> Cs2Parsed

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Cs2Parsed

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Encodeable for Cs2Parsed

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fn encode<W: WriteBytes>( &mut self, buffer: &mut W, _extra_data: &Option<EncodeableExtraData<'_>>, ) -> Result<()>

Encodes the implementing type into binary data. Read more
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impl PartialEq for Cs2Parsed

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fn eq(&self, other: &Cs2Parsed) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Cs2Parsed

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Cs2Parsed

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

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where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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type Output = T

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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Performs the conversion.
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