Skip to main content

EntityPreference

Struct EntityPreference 

Source
pub struct EntityPreference { /* private fields */ }
Expand description

Defines a preference for a specific type of unit to occupy a formation block.

Multiple preferences can be defined in priority order, so the AI will try to place the highest priority matching units first.

Implementations§

Source§

impl EntityPreference

Source

pub fn priority(&self) -> &f32

Priority for this entity type (higher = more preferred).

Source

pub fn entity(&self) -> &Entity

The type of unit entity (infantry, cavalry, artillery, etc.).

Note: This is called EntityClass in Rome 2 and EntityDescription in Shogun 2, but represents the same concept.

Source

pub fn entity_weight(&self) -> &EntityWeight

Weight class of the unit (light, medium, heavy, etc.). Introduced in Rome 2.

Source

pub fn uk_1(&self) -> &u32

Unknown fields present in Three Kingdoms.

Source

pub fn uk_2(&self) -> &u32

Unknown field present in Three Kingdoms.

Source

pub fn uk_3(&self) -> &u32

Unknown field present in Three Kingdoms.

Source

pub fn entity_class(&self) -> &String

Entity class string identifier (used in Three Kingdoms).

Source§

impl EntityPreference

Source

pub fn priority_mut(&mut self) -> &mut f32

Priority for this entity type (higher = more preferred).

Source

pub fn entity_mut(&mut self) -> &mut Entity

The type of unit entity (infantry, cavalry, artillery, etc.).

Note: This is called EntityClass in Rome 2 and EntityDescription in Shogun 2, but represents the same concept.

Source

pub fn entity_weight_mut(&mut self) -> &mut EntityWeight

Weight class of the unit (light, medium, heavy, etc.). Introduced in Rome 2.

Source

pub fn uk_1_mut(&mut self) -> &mut u32

Unknown fields present in Three Kingdoms.

Source

pub fn uk_2_mut(&mut self) -> &mut u32

Unknown field present in Three Kingdoms.

Source

pub fn uk_3_mut(&mut self) -> &mut u32

Unknown field present in Three Kingdoms.

Source

pub fn entity_class_mut(&mut self) -> &mut String

Entity class string identifier (used in Three Kingdoms).

Source§

impl EntityPreference

Source

pub fn set_priority(&mut self, val: f32) -> &mut Self

Priority for this entity type (higher = more preferred).

Source

pub fn set_entity(&mut self, val: Entity) -> &mut Self

The type of unit entity (infantry, cavalry, artillery, etc.).

Note: This is called EntityClass in Rome 2 and EntityDescription in Shogun 2, but represents the same concept.

Source

pub fn set_entity_weight(&mut self, val: EntityWeight) -> &mut Self

Weight class of the unit (light, medium, heavy, etc.). Introduced in Rome 2.

Source

pub fn set_uk_1(&mut self, val: u32) -> &mut Self

Unknown fields present in Three Kingdoms.

Source

pub fn set_uk_2(&mut self, val: u32) -> &mut Self

Unknown field present in Three Kingdoms.

Source

pub fn set_uk_3(&mut self, val: u32) -> &mut Self

Unknown field present in Three Kingdoms.

Source

pub fn set_entity_class(&mut self, val: String) -> &mut Self

Entity class string identifier (used in Three Kingdoms).

Trait Implementations§

Source§

impl Clone for EntityPreference

Source§

fn clone(&self) -> EntityPreference

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for EntityPreference

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for EntityPreference

Source§

fn default() -> EntityPreference

Returns the “default value” for a type. Read more
Source§

impl<'de> Deserialize<'de> for EntityPreference

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for EntityPreference

Source§

fn eq(&self, other: &EntityPreference) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Serialize for EntityPreference

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for EntityPreference

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<T> Pointable for T

§

const ALIGN: usize

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

Source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
Source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
Source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

Source§

impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,