pub struct EntityBundle { /* private fields */ }Expand description
A bundle of animation entities that can be selected together.
Allows the game to randomly choose between different animation variations based on selection weights, providing visual variety in combat.
Implementations§
Source§impl EntityBundle
impl EntityBundle
Source§impl EntityBundle
impl EntityBundle
Sourcepub fn set_entities(&mut self, val: Vec<Entity>) -> &mut Self
pub fn set_entities(&mut self, val: Vec<Entity>) -> &mut Self
Animation entities in this bundle.
Sourcepub fn set_selection_weight(&mut self, val: f32) -> &mut Self
pub fn set_selection_weight(&mut self, val: f32) -> &mut Self
Weight for random selection of this bundle (higher = more likely to be chosen).
Trait Implementations§
Source§impl Clone for EntityBundle
impl Clone for EntityBundle
Source§fn clone(&self) -> EntityBundle
fn clone(&self) -> EntityBundle
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EntityBundle
impl Debug for EntityBundle
Source§impl Default for EntityBundle
impl Default for EntityBundle
Source§fn default() -> EntityBundle
fn default() -> EntityBundle
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for EntityBundle
impl<'de> Deserialize<'de> for EntityBundle
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for EntityBundle
impl PartialEq for EntityBundle
Source§impl Serialize for EntityBundle
impl Serialize for EntityBundle
impl StructuralPartialEq for EntityBundle
Auto Trait Implementations§
impl Freeze for EntityBundle
impl RefUnwindSafe for EntityBundle
impl Send for EntityBundle
impl Sync for EntityBundle
impl Unpin for EntityBundle
impl UnsafeUnpin for EntityBundle
impl UnwindSafe for EntityBundle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.