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CameraSetting

Struct CameraSetting 

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pub struct CameraSetting { /* private fields */ }
Expand description

Camera positioning and field-of-view settings for a portrait.

Defines how the camera is positioned relative to the character model when rendering a portrait. The camera has an auto-level feature that compensates for vertical rotation (pitch) exceeding 90/-90 degrees.

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impl CameraSetting

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pub fn z(&self) -> &f32

Distance from the character along the Z axis (depth).

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pub fn y(&self) -> &f32

Vertical displacement of the camera (height offset).

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pub fn yaw(&self) -> &f32

Horizontal rotation angle in degrees (left/right).

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pub fn pitch(&self) -> &f32

Vertical rotation angle in degrees (up/down).

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pub fn distance(&self) -> &f32

Camera distance. Only used in version 1.

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pub fn theta(&self) -> &f32

Spherical coordinate theta. Only used in version 1.

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pub fn phi(&self) -> &f32

Spherical coordinate phi. Only used in version 1.

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pub fn fov(&self) -> &f32

Field of view angle in degrees.

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pub fn skeleton_node(&self) -> &String

Skeleton bone to use as the camera focus point.

If specified, all camera offsets and rotations are relative to this bone’s position. Common values include head or chest bones.

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impl CameraSetting

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pub fn z_mut(&mut self) -> &mut f32

Distance from the character along the Z axis (depth).

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pub fn y_mut(&mut self) -> &mut f32

Vertical displacement of the camera (height offset).

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pub fn yaw_mut(&mut self) -> &mut f32

Horizontal rotation angle in degrees (left/right).

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pub fn pitch_mut(&mut self) -> &mut f32

Vertical rotation angle in degrees (up/down).

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pub fn distance_mut(&mut self) -> &mut f32

Camera distance. Only used in version 1.

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pub fn theta_mut(&mut self) -> &mut f32

Spherical coordinate theta. Only used in version 1.

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pub fn phi_mut(&mut self) -> &mut f32

Spherical coordinate phi. Only used in version 1.

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pub fn fov_mut(&mut self) -> &mut f32

Field of view angle in degrees.

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pub fn skeleton_node_mut(&mut self) -> &mut String

Skeleton bone to use as the camera focus point.

If specified, all camera offsets and rotations are relative to this bone’s position. Common values include head or chest bones.

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impl CameraSetting

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pub fn set_z(&mut self, val: f32) -> &mut Self

Distance from the character along the Z axis (depth).

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pub fn set_y(&mut self, val: f32) -> &mut Self

Vertical displacement of the camera (height offset).

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pub fn set_yaw(&mut self, val: f32) -> &mut Self

Horizontal rotation angle in degrees (left/right).

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pub fn set_pitch(&mut self, val: f32) -> &mut Self

Vertical rotation angle in degrees (up/down).

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pub fn set_distance(&mut self, val: f32) -> &mut Self

Camera distance. Only used in version 1.

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pub fn set_theta(&mut self, val: f32) -> &mut Self

Spherical coordinate theta. Only used in version 1.

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pub fn set_phi(&mut self, val: f32) -> &mut Self

Spherical coordinate phi. Only used in version 1.

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pub fn set_fov(&mut self, val: f32) -> &mut Self

Field of view angle in degrees.

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pub fn set_skeleton_node(&mut self, val: String) -> &mut Self

Skeleton bone to use as the camera focus point.

If specified, all camera offsets and rotations are relative to this bone’s position. Common values include head or chest bones.

Trait Implementations§

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impl Clone for CameraSetting

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fn clone(&self) -> CameraSetting

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CameraSetting

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CameraSetting

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fn default() -> CameraSetting

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CameraSetting

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for CameraSetting

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fn eq(&self, other: &CameraSetting) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CameraSetting

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CameraSetting

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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