#[repr(i32)]pub enum TextureType {
Show 15 variants
Diffuse = 0,
Normal = 1,
Mask = 3,
AmbientOcclusion = 5,
TilingDirtUV2 = 7,
DirtAlphaMask = 8,
SkinMask = 10,
Specular = 11,
GlossMap = 12,
DecalDirtmap = 13,
DecalDirtmask = 14,
DecalMask = 15,
DiffuseDamage = 17,
BaseColor = 27,
MaterialMap = 29,
}Expand description
Texture type identifier for shader texture slots.
Determines which shader texture slot this texture is bound to during rendering. The numeric value is stored as an i32 in the file format.
Variants§
Diffuse = 0
Base color/albedo texture.
Normal = 1
Normal map for surface detail (tangent space).
Mask = 3
Alpha/transparency mask.
AmbientOcclusion = 5
Baked ambient occlusion.
TilingDirtUV2 = 7
Tiling dirt texture (UV set 2).
DirtAlphaMask = 8
Dirt alpha mask.
SkinMask = 10
Skin mask texture.
Specular = 11
Specular reflectivity map.
GlossMap = 12
Gloss/smoothness map (specular roughness).
DecalDirtmap = 13
Decal dirt map.
DecalDirtmask = 14
Decal dirt mask.
DecalMask = 15
Decal alpha mask.
DiffuseDamage = 17
Damaged diffuse texture variant.
BaseColor = 27
PBR base color.
MaterialMap = 29
PBR material properties (metallic/roughness/AO packed).
Trait Implementations§
Source§impl Clone for TextureType
impl Clone for TextureType
Source§fn clone(&self) -> TextureType
fn clone(&self) -> TextureType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureType
impl Debug for TextureType
Source§impl Default for TextureType
impl Default for TextureType
Source§fn default() -> TextureType
fn default() -> TextureType
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for TextureType
impl<'de> Deserialize<'de> for TextureType
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for TextureType
impl PartialEq for TextureType
Source§impl Serialize for TextureType
impl Serialize for TextureType
Source§impl TryFrom<TextureType> for i32
impl TryFrom<TextureType> for i32
Source§impl TryFrom<i32> for TextureType
impl TryFrom<i32> for TextureType
impl Copy for TextureType
impl StructuralPartialEq for TextureType
Auto Trait Implementations§
impl Freeze for TextureType
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnsafeUnpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.