#[repr(i32)]pub enum TextureType {
Show 17 variants
Diffuse = 0,
Normal = 1,
Mask = 3,
LegacyMaterialMap = 4,
AmbientOcclusion = 5,
Displacement = 6,
TilingDirtUV2 = 7,
DirtAlphaMask = 8,
SkinMask = 10,
Specular = 11,
GlossMap = 12,
DecalDirtmap = 13,
DecalDirtmask = 14,
DecalMask = 15,
DiffuseDamage = 17,
BaseColor = 27,
MaterialMap = 29,
}Expand description
Texture type identifier for shader texture slots.
Determines which shader texture slot this texture is bound to during rendering. The numeric value is stored as an i32 in the file format.
Variants§
Diffuse = 0
Base color/albedo texture.
Normal = 1
Normal map for surface detail (tangent space).
Mask = 3
Alpha/transparency mask.
LegacyMaterialMap = 4
Material map of older games, like Rome II and Attila.
AmbientOcclusion = 5
Baked ambient occlusion.
Displacement = 6
Tessellation displacement map (red channel: the offset along the normal), bound as t_tesselation_displacement_map by the
Rome II / Attila / Thrones of Britannia engine when tessellation is enabled.
TilingDirtUV2 = 7
Tiling dirt texture (UV set 2).
DirtAlphaMask = 8
Dirt alpha mask.
SkinMask = 10
Skin mask texture.
Specular = 11
Specular reflectivity map.
GlossMap = 12
Gloss/smoothness map (specular roughness).
DecalDirtmap = 13
Decal dirt map.
DecalDirtmask = 14
Decal dirt mask.
DecalMask = 15
Decal alpha mask.
DiffuseDamage = 17
Damaged diffuse texture variant.
BaseColor = 27
PBR base color.
MaterialMap = 29
PBR material properties (metallic/roughness/AO packed).
Trait Implementations§
Source§impl Clone for TextureType
impl Clone for TextureType
Source§fn clone(&self) -> TextureType
fn clone(&self) -> TextureType
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for TextureType
Source§impl Debug for TextureType
impl Debug for TextureType
Source§impl Default for TextureType
impl Default for TextureType
Source§fn default() -> TextureType
fn default() -> TextureType
Source§impl<'de> Deserialize<'de> for TextureType
impl<'de> Deserialize<'de> for TextureType
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for TextureType
impl PartialEq for TextureType
Source§impl Serialize for TextureType
impl Serialize for TextureType
impl StructuralPartialEq for TextureType
Source§impl TryFrom<TextureType> for i32
impl TryFrom<TextureType> for i32
Auto Trait Implementations§
impl Freeze for TextureType
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnsafeUnpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().impl<T> Scalar for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.