#[repr(u16)]pub enum VertexFormat {
Static = 0,
Collision = 1,
Weighted = 3,
Cinematic = 4,
Grass = 5,
Tree = 6,
Billboard = 7,
Rope = 11,
Uk8 = 8,
Uk12 = 12,
ClothSim = 25,
}Expand description
Vertex format identifier determining data layout and compression.
Different formats optimize for different use cases. The numeric value is stored as a u16 in the file format.
Variants§
Static = 0
Standard static geometry without animation.
Collision = 1
Simplified collision mesh vertices (position only).
Weighted = 3
Skeletal animation vertices with bone weights (2 bones per vertex).
Cinematic = 4
High-quality cinematic vertices (4 bones per vertex).
Grass = 5
Grass/vegetation vertices with special rendering data.
Tree = 6
Tree vertices, with a second position and wind data.
Billboard = 7
Tree billboard vertices (position and UVs only).
Rope = 11
Format of rope meshes, which have no vertices of their own.
Uk8 = 8
Unknown format (observed in glb_water_planes models).
Uk12 = 12
Unknown format (observed in sea_coral_shrubs_02 models).
ClothSim = 25
Cloth simulation vertices with physics data.
Trait Implementations§
Source§impl Clone for VertexFormat
impl Clone for VertexFormat
Source§fn clone(&self) -> VertexFormat
fn clone(&self) -> VertexFormat
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for VertexFormat
Source§impl Debug for VertexFormat
impl Debug for VertexFormat
Source§impl Default for VertexFormat
impl Default for VertexFormat
Source§fn default() -> VertexFormat
fn default() -> VertexFormat
Source§impl<'de> Deserialize<'de> for VertexFormat
impl<'de> Deserialize<'de> for VertexFormat
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl From<VertexFormat> for u16
impl From<VertexFormat> for u16
Source§fn from(value: VertexFormat) -> u16
fn from(value: VertexFormat) -> u16
Source§impl PartialEq for VertexFormat
impl PartialEq for VertexFormat
Source§impl Serialize for VertexFormat
impl Serialize for VertexFormat
impl StructuralPartialEq for VertexFormat
Auto Trait Implementations§
impl Freeze for VertexFormat
impl RefUnwindSafe for VertexFormat
impl Send for VertexFormat
impl Sync for VertexFormat
impl Unpin for VertexFormat
impl UnsafeUnpin for VertexFormat
impl UnwindSafe for VertexFormat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().impl<T> Scalar for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.