pub struct LinkInputs<'a> {
pub plan: &'a CaiPlan,
pub world: &'a WorldView,
pub map_regions: &'a [MapRegion],
pub region_map: &'a RegionMap,
pub mobiles: &'a [(u32, HexCell)],
pub ports: &'a HashMap<u32, HexCell>,
pub victory_factions: &'a HashMap<String, Vec<u32>>,
}Expand description
What the regions’ links are built from.
Fields§
§plan: &'a CaiPlanComponent ids.
world: &'a WorldViewThe world’s objects.
map_regions: &'a [MapRegion]Regions of the map, in map order.
region_map: &'a RegionMapRegion of each cell.
mobiles: &'a [(u32, HexCell)]Each mobile’s component and cell, in creation order.
ports: &'a HashMap<u32, HexCell>Port cell of each garrison residence’s settlement.
victory_factions: &'a HashMap<String, Vec<u32>>Components of the factions with victory conditions on each region, by region key.
Trait Implementations§
Source§impl<'a> Clone for LinkInputs<'a>
impl<'a> Clone for LinkInputs<'a>
Source§fn clone(&self) -> LinkInputs<'a>
fn clone(&self) -> LinkInputs<'a>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl<'a> Copy for LinkInputs<'a>
Auto Trait Implementations§
impl<'a> Freeze for LinkInputs<'a>
impl<'a> RefUnwindSafe for LinkInputs<'a>
impl<'a> Send for LinkInputs<'a>
impl<'a> Sync for LinkInputs<'a>
impl<'a> Unpin for LinkInputs<'a>
impl<'a> UnsafeUnpin for LinkInputs<'a>
impl<'a> UnwindSafe for LinkInputs<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreimpl<T> MaybeSend for T
impl<T> MaybeSync for T
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.