pub struct FactionContext<'c, 'a, 'b> {
pub armies: &'c ArmyWriter<'a, 'b>,
pub characters: &'c CharacterWriter<'a, 'b>,
pub posts: &'c PostPlan,
pub levy_pools: &'c [PlannedLevyPool],
pub diplomacy: &'c Diplomacy,
pub sight: &'c SightPlan,
}Expand description
What the faction writer takes from the other writers and plans.
Fields§
§armies: &'c ArmyWriter<'a, 'b>Writer of the forces.
characters: &'c CharacterWriter<'a, 'b>Writer of the characters.
posts: &'c PostPlanGovernment posts of the factions.
levy_pools: &'c [PlannedLevyPool]Levy pools of the overlords.
diplomacy: &'c DiplomacyDiplomatic relationships between the factions.
sight: &'c SightPlanVision of the world.
Auto Trait Implementations§
impl<'c, 'a, 'b> Freeze for FactionContext<'c, 'a, 'b>
impl<'c, 'a, 'b> RefUnwindSafe for FactionContext<'c, 'a, 'b>
impl<'c, 'a, 'b> Send for FactionContext<'c, 'a, 'b>
impl<'c, 'a, 'b> Sync for FactionContext<'c, 'a, 'b>
impl<'c, 'a, 'b> Unpin for FactionContext<'c, 'a, 'b>
impl<'c, 'a, 'b> UnsafeUnpin for FactionContext<'c, 'a, 'b>
impl<'c, 'a, 'b> UnwindSafe for FactionContext<'c, 'a, 'b>
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§impl<T> Instrument for T
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§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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The inclusion map: converts
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