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StartposInputs

Struct StartposInputs 

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pub struct StartposInputs<'a> {
    pub world: &'a WorldInputs<'a>,
    pub trade_network: &'a TradeNetwork,
    pub victory_objectives: &'a [VictoryObjectives],
    pub map_data: &'a ESF,
    pub hlp_data: &'a ESF,
    pub dynamic_resources: &'a ESF,
    pub campaign: &'a str,
    pub map: &'a str,
    pub season_name: &'a str,
    pub region_palette: &'a [[u8; 3]],
    pub script_variables: Option<&'a [(String, LuaSavedValue)]>,
}
Expand description

What a startpos is built from.

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§world: &'a WorldInputs<'a>

Inputs of the world: tables, startpos rows, layouts and map data.

§trade_network: &'a TradeNetwork

Trade network of the campaign map.

§victory_objectives: &'a [VictoryObjectives]

Victory objectives of the campaign (its victory_objectives.txt).

§map_data: &'a ESF

Decoded map_data.esf of the campaign map.

§hlp_data: &'a ESF

Decoded hlp_data.esf of the campaign map.

§dynamic_resources: &'a ESF

Decoded dynamic_resources.esf of the campaign map.

§campaign: &'a str

Campaign key.

§map: &'a str

Campaign map key.

§season_name: &'a str

Localised name of the season the campaign starts in.

§region_palette: &'a [[u8; 3]]

RGB colours of the campaign map’s region lookup image, by palette index.

§script_variables: Option<&'a [(String, LuaSavedValue)]>

Values the campaign’s scripts save when the game builds the startpos, in order, or None if they couldn’t run.

Trait Implementations§

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impl<'a> Clone for StartposInputs<'a>

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fn clone(&self) -> StartposInputs<'a>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for StartposInputs<'a>

Auto Trait Implementations§

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impl<'a> Freeze for StartposInputs<'a>

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impl<'a> RefUnwindSafe for StartposInputs<'a>

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impl<'a> Send for StartposInputs<'a>

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impl<'a> Sync for StartposInputs<'a>

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impl<'a> Unpin for StartposInputs<'a>

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impl<'a> UnsafeUnpin for StartposInputs<'a>

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impl<'a> UnwindSafe for StartposInputs<'a>

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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