pub struct WorldInputs<'a> {
pub tables: &'a StartposTables,
pub index: &'a CampaignIndex,
pub layout: &'a StartposLayout,
pub settlements: &'a [SettlementLayout],
pub region_map: &'a RegionMap,
pub legacy_overrides: &'a HashSet<String>,
}Expand description
What the world writer needs.
Fields§
§tables: &'a StartposTablesTables of the game and the campaign.
index: &'a CampaignIndexThe campaign’s startpos rows.
layout: &'a StartposLayoutRecord layouts of the game.
settlements: &'a [SettlementLayout]Settlement layouts of the campaign map (walls only for major settlements).
region_map: &'a RegionMapRegion of each cell of the campaign map.
legacy_overrides: &'a HashSet<String>start_pos_characters ids of the characters with a legacy_override text (a localised column, so it comes
from the campaign’s localisation).
Trait Implementations§
Source§impl<'a> Clone for WorldInputs<'a>
impl<'a> Clone for WorldInputs<'a>
Source§fn clone(&self) -> WorldInputs<'a>
fn clone(&self) -> WorldInputs<'a>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl<'a> Copy for WorldInputs<'a>
Auto Trait Implementations§
impl<'a> Freeze for WorldInputs<'a>
impl<'a> RefUnwindSafe for WorldInputs<'a>
impl<'a> Send for WorldInputs<'a>
impl<'a> Sync for WorldInputs<'a>
impl<'a> Unpin for WorldInputs<'a>
impl<'a> UnsafeUnpin for WorldInputs<'a>
impl<'a> UnwindSafe for WorldInputs<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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impl<T> MaybeSync for T
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
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impl<T> PolicyExt for Twhere
T: ?Sized,
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T: ?Sized,
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.