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Entry

Struct Entry 

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pub struct Entry { /* private fields */ }
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A portrait entry defining camera settings for a specific art set.

Each entry links an art set ID to camera configurations for rendering head and optionally full-body portraits.

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impl Entry

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pub fn id(&self) -> &String

Art set key this entry applies to.

References a key in the art set tables (e.g., land_units_tables).

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pub fn camera_settings_head(&self) -> &CameraSetting

Camera settings for the head/portrait view.

This is the porthole camera used for unit cards in the bottom-left UI area.

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pub fn camera_settings_body(&self) -> &Option<CameraSetting>

Camera settings for the full-body view (optional).

Used in character detail windows in campaign. Only needed for characters and heroes; regular units don’t require body camera settings.

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pub fn variants(&self) -> &Vec<Variant>

Texture variants for this portrait.

Allows different textures to be used based on conditions like season, character level, or faction role.

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impl Entry

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pub fn id_mut(&mut self) -> &mut String

Art set key this entry applies to.

References a key in the art set tables (e.g., land_units_tables).

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pub fn camera_settings_head_mut(&mut self) -> &mut CameraSetting

Camera settings for the head/portrait view.

This is the porthole camera used for unit cards in the bottom-left UI area.

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pub fn camera_settings_body_mut(&mut self) -> &mut Option<CameraSetting>

Camera settings for the full-body view (optional).

Used in character detail windows in campaign. Only needed for characters and heroes; regular units don’t require body camera settings.

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pub fn variants_mut(&mut self) -> &mut Vec<Variant>

Texture variants for this portrait.

Allows different textures to be used based on conditions like season, character level, or faction role.

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impl Entry

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pub fn set_id(&mut self, val: String) -> &mut Self

Art set key this entry applies to.

References a key in the art set tables (e.g., land_units_tables).

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pub fn set_camera_settings_head(&mut self, val: CameraSetting) -> &mut Self

Camera settings for the head/portrait view.

This is the porthole camera used for unit cards in the bottom-left UI area.

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pub fn set_camera_settings_body( &mut self, val: Option<CameraSetting>, ) -> &mut Self

Camera settings for the full-body view (optional).

Used in character detail windows in campaign. Only needed for characters and heroes; regular units don’t require body camera settings.

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pub fn set_variants(&mut self, val: Vec<Variant>) -> &mut Self

Texture variants for this portrait.

Allows different textures to be used based on conditions like season, character level, or faction role.

Trait Implementations§

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impl Clone for Entry

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fn clone(&self) -> Entry

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Entry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Entry

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fn default() -> Entry

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Entry

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Entry

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fn eq(&self, other: &Entry) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Entry

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Entry

Auto Trait Implementations§

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impl Freeze for Entry

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impl RefUnwindSafe for Entry

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impl Send for Entry

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impl Sync for Entry

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impl Unpin for Entry

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impl UnsafeUnpin for Entry

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impl UnwindSafe for Entry

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,