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SoundEvents

Struct SoundEvents 

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pub struct SoundEvents { /* private fields */ }
Expand description

Sound events configuration for a game.

Contains the complete audio event system configuration including categories, event definitions, ambience mappings, and movie audio settings.

Note: Many fields in this format are not fully understood and are marked as uk_*.

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impl SoundEvents

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pub fn master_volume(&self) -> &f32

Master volume level for all sounds.

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pub fn categories(&self) -> &Vec<Category>

Sound categories (e.g., music, SFX, voice).

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pub fn uk_1(&self) -> &Vec<Uk1>

Unknown data section 1.

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pub fn uk_4(&self) -> &Vec<Uk4>

Unknown data section 4.

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pub fn uk_5(&self) -> &Vec<Uk5>

Unknown data section 5.

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pub fn uk_6(&self) -> &u32

Unknown value 6.

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pub fn uk_7(&self) -> &u32

Unknown value 7.

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pub fn uk_8(&self) -> &Vec<Uk8>

Unknown data section 8.

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pub fn event_data(&self) -> &Vec<EventData>

Event data parameters referenced by event records.

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pub fn event_records(&self) -> &Vec<EventRecord>

Sound event definitions.

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pub fn ambience_map(&self) -> &Vec<AmbienceMap>

Ambience sound mappings.

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pub fn uk_3(&self) -> &Vec<Uk3>

Unknown data section 3.

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pub fn movies(&self) -> &Vec<Movie>

Movie audio configurations.

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pub fn uk_9(&self) -> &Vec<Uk9>

Unknown data section 9.

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impl SoundEvents

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pub fn master_volume_mut(&mut self) -> &mut f32

Master volume level for all sounds.

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pub fn categories_mut(&mut self) -> &mut Vec<Category>

Sound categories (e.g., music, SFX, voice).

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pub fn uk_1_mut(&mut self) -> &mut Vec<Uk1>

Unknown data section 1.

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pub fn uk_4_mut(&mut self) -> &mut Vec<Uk4>

Unknown data section 4.

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pub fn uk_5_mut(&mut self) -> &mut Vec<Uk5>

Unknown data section 5.

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pub fn uk_6_mut(&mut self) -> &mut u32

Unknown value 6.

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pub fn uk_7_mut(&mut self) -> &mut u32

Unknown value 7.

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pub fn uk_8_mut(&mut self) -> &mut Vec<Uk8>

Unknown data section 8.

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pub fn event_data_mut(&mut self) -> &mut Vec<EventData>

Event data parameters referenced by event records.

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pub fn event_records_mut(&mut self) -> &mut Vec<EventRecord>

Sound event definitions.

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pub fn ambience_map_mut(&mut self) -> &mut Vec<AmbienceMap>

Ambience sound mappings.

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pub fn uk_3_mut(&mut self) -> &mut Vec<Uk3>

Unknown data section 3.

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pub fn movies_mut(&mut self) -> &mut Vec<Movie>

Movie audio configurations.

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pub fn uk_9_mut(&mut self) -> &mut Vec<Uk9>

Unknown data section 9.

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impl SoundEvents

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pub fn set_master_volume(&mut self, val: f32) -> &mut Self

Master volume level for all sounds.

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pub fn set_categories(&mut self, val: Vec<Category>) -> &mut Self

Sound categories (e.g., music, SFX, voice).

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pub fn set_uk_1(&mut self, val: Vec<Uk1>) -> &mut Self

Unknown data section 1.

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pub fn set_uk_4(&mut self, val: Vec<Uk4>) -> &mut Self

Unknown data section 4.

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pub fn set_uk_5(&mut self, val: Vec<Uk5>) -> &mut Self

Unknown data section 5.

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pub fn set_uk_6(&mut self, val: u32) -> &mut Self

Unknown value 6.

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pub fn set_uk_7(&mut self, val: u32) -> &mut Self

Unknown value 7.

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pub fn set_uk_8(&mut self, val: Vec<Uk8>) -> &mut Self

Unknown data section 8.

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pub fn set_event_data(&mut self, val: Vec<EventData>) -> &mut Self

Event data parameters referenced by event records.

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pub fn set_event_records(&mut self, val: Vec<EventRecord>) -> &mut Self

Sound event definitions.

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pub fn set_ambience_map(&mut self, val: Vec<AmbienceMap>) -> &mut Self

Ambience sound mappings.

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pub fn set_uk_3(&mut self, val: Vec<Uk3>) -> &mut Self

Unknown data section 3.

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pub fn set_movies(&mut self, val: Vec<Movie>) -> &mut Self

Movie audio configurations.

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pub fn set_uk_9(&mut self, val: Vec<Uk9>) -> &mut Self

Unknown data section 9.

Trait Implementations§

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impl Clone for SoundEvents

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fn clone(&self) -> SoundEvents

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SoundEvents

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decodeable for SoundEvents

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fn decode<R: ReadBytes>( data: &mut R, extra_data: &Option<DecodeableExtraData<'_>>, ) -> Result<Self>

Decodes binary data into the implementing type. Read more
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impl Default for SoundEvents

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fn default() -> SoundEvents

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for SoundEvents

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Encodeable for SoundEvents

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fn encode<W: WriteBytes>( &mut self, buffer: &mut W, extra_data: &Option<EncodeableExtraData<'_>>, ) -> Result<()>

Encodes the implementing type into binary data. Read more
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impl PartialEq for SoundEvents

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fn eq(&self, other: &SoundEvents) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for SoundEvents

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for SoundEvents

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Init = T

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