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RenderParams

Struct RenderParams 

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pub struct RenderParams { /* private fields */ }
Expand description

Global terrain rendering parameters.

Controls various aspects of terrain rendering including height mapping, detail levels at different distances, normal mapping, and water effects.

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impl RenderParams

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pub fn serialise_version(&self) -> &u16

Serialisation format version.

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pub fn lf_height(&self) -> &f32

Low-frequency height scale.

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pub fn hf_height(&self) -> &f32

High-frequency height scale.

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pub fn blend_pixel_scale(&self) -> &f32

Pixel scale for blending.

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pub fn unit_scale(&self) -> &f32

World unit scale factor.

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pub fn mid_distance_detail_scale(&self) -> &f32

Mid-distance detail texture scale.

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pub fn mid_distance_detail_strength(&self) -> &f32

Mid-distance detail intensity.

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pub fn mid_distance_normal_strength(&self) -> &f32

Mid-distance normal map intensity.

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pub fn mid_distance_detail_near(&self) -> &f32

Near threshold for mid-distance detail.

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pub fn mid_distance_detail_far(&self) -> &f32

Far threshold for mid-distance detail.

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pub fn mid_distance_detail_slope_low(&self) -> &f32

Low slope threshold for mid-distance detail.

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pub fn mid_distance_detail_slope_high(&self) -> &f32

High slope threshold for mid-distance detail.

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pub fn vertical_offset(&self) -> &f32

Vertical offset for terrain placement.

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pub fn normal_lf_scale(&self) -> &f32

Low-frequency normal scale.

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pub fn normal_tile_scale(&self) -> &f32

Tile-level normal scale.

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pub fn normal_terrain_scale(&self) -> &f32

Overall terrain normal scale.

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pub fn blend_contrast(&self) -> &f32

Contrast for blend transitions.

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pub fn layer_exempt_0(&self) -> &String

Layer exempt from processing (slot 0).

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pub fn layer_exempt_1(&self) -> &String

Layer exempt from processing (slot 1).

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pub fn layer_exempt_2(&self) -> &String

Layer exempt from processing (slot 2).

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pub fn layer_exempt_3(&self) -> &String

Layer exempt from processing (slot 3).

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pub fn campaign_sea_transparency_scale(&self) -> &f32

Campaign map sea transparency.

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pub fn campaign_sea_uv_scale(&self) -> &f32

Campaign map sea UV tiling.

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pub fn campaign_lake_transparency_scale(&self) -> &f32

Campaign map lake transparency.

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pub fn near_distance_detail_distance(&self) -> &f32

Distance for near-detail rendering.

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pub fn near_distance_detail_scale(&self) -> &f32

Near-distance detail texture scale.

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pub fn near_distance_detail_strength(&self) -> &f32

Near-distance detail intensity.

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pub fn mid_distance_detail_near_lq(&self) -> &f32

Low-quality near threshold for mid-distance.

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impl RenderParams

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pub fn serialise_version_mut(&mut self) -> &mut u16

Serialisation format version.

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pub fn lf_height_mut(&mut self) -> &mut f32

Low-frequency height scale.

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pub fn hf_height_mut(&mut self) -> &mut f32

High-frequency height scale.

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pub fn blend_pixel_scale_mut(&mut self) -> &mut f32

Pixel scale for blending.

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pub fn unit_scale_mut(&mut self) -> &mut f32

World unit scale factor.

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pub fn mid_distance_detail_scale_mut(&mut self) -> &mut f32

Mid-distance detail texture scale.

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pub fn mid_distance_detail_strength_mut(&mut self) -> &mut f32

Mid-distance detail intensity.

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pub fn mid_distance_normal_strength_mut(&mut self) -> &mut f32

Mid-distance normal map intensity.

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pub fn mid_distance_detail_near_mut(&mut self) -> &mut f32

Near threshold for mid-distance detail.

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pub fn mid_distance_detail_far_mut(&mut self) -> &mut f32

Far threshold for mid-distance detail.

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pub fn mid_distance_detail_slope_low_mut(&mut self) -> &mut f32

Low slope threshold for mid-distance detail.

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pub fn mid_distance_detail_slope_high_mut(&mut self) -> &mut f32

High slope threshold for mid-distance detail.

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pub fn vertical_offset_mut(&mut self) -> &mut f32

Vertical offset for terrain placement.

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pub fn normal_lf_scale_mut(&mut self) -> &mut f32

Low-frequency normal scale.

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pub fn normal_tile_scale_mut(&mut self) -> &mut f32

Tile-level normal scale.

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pub fn normal_terrain_scale_mut(&mut self) -> &mut f32

Overall terrain normal scale.

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pub fn blend_contrast_mut(&mut self) -> &mut f32

Contrast for blend transitions.

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pub fn layer_exempt_0_mut(&mut self) -> &mut String

Layer exempt from processing (slot 0).

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pub fn layer_exempt_1_mut(&mut self) -> &mut String

Layer exempt from processing (slot 1).

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pub fn layer_exempt_2_mut(&mut self) -> &mut String

Layer exempt from processing (slot 2).

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pub fn layer_exempt_3_mut(&mut self) -> &mut String

Layer exempt from processing (slot 3).

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pub fn campaign_sea_transparency_scale_mut(&mut self) -> &mut f32

Campaign map sea transparency.

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pub fn campaign_sea_uv_scale_mut(&mut self) -> &mut f32

Campaign map sea UV tiling.

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pub fn campaign_lake_transparency_scale_mut(&mut self) -> &mut f32

Campaign map lake transparency.

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pub fn near_distance_detail_distance_mut(&mut self) -> &mut f32

Distance for near-detail rendering.

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pub fn near_distance_detail_scale_mut(&mut self) -> &mut f32

Near-distance detail texture scale.

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pub fn near_distance_detail_strength_mut(&mut self) -> &mut f32

Near-distance detail intensity.

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pub fn mid_distance_detail_near_lq_mut(&mut self) -> &mut f32

Low-quality near threshold for mid-distance.

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impl RenderParams

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pub fn set_serialise_version(&mut self, val: u16) -> &mut Self

Serialisation format version.

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pub fn set_lf_height(&mut self, val: f32) -> &mut Self

Low-frequency height scale.

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pub fn set_hf_height(&mut self, val: f32) -> &mut Self

High-frequency height scale.

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pub fn set_blend_pixel_scale(&mut self, val: f32) -> &mut Self

Pixel scale for blending.

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pub fn set_unit_scale(&mut self, val: f32) -> &mut Self

World unit scale factor.

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pub fn set_mid_distance_detail_scale(&mut self, val: f32) -> &mut Self

Mid-distance detail texture scale.

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pub fn set_mid_distance_detail_strength(&mut self, val: f32) -> &mut Self

Mid-distance detail intensity.

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pub fn set_mid_distance_normal_strength(&mut self, val: f32) -> &mut Self

Mid-distance normal map intensity.

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pub fn set_mid_distance_detail_near(&mut self, val: f32) -> &mut Self

Near threshold for mid-distance detail.

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pub fn set_mid_distance_detail_far(&mut self, val: f32) -> &mut Self

Far threshold for mid-distance detail.

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pub fn set_mid_distance_detail_slope_low(&mut self, val: f32) -> &mut Self

Low slope threshold for mid-distance detail.

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pub fn set_mid_distance_detail_slope_high(&mut self, val: f32) -> &mut Self

High slope threshold for mid-distance detail.

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pub fn set_vertical_offset(&mut self, val: f32) -> &mut Self

Vertical offset for terrain placement.

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pub fn set_normal_lf_scale(&mut self, val: f32) -> &mut Self

Low-frequency normal scale.

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pub fn set_normal_tile_scale(&mut self, val: f32) -> &mut Self

Tile-level normal scale.

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pub fn set_normal_terrain_scale(&mut self, val: f32) -> &mut Self

Overall terrain normal scale.

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pub fn set_blend_contrast(&mut self, val: f32) -> &mut Self

Contrast for blend transitions.

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pub fn set_layer_exempt_0(&mut self, val: String) -> &mut Self

Layer exempt from processing (slot 0).

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pub fn set_layer_exempt_1(&mut self, val: String) -> &mut Self

Layer exempt from processing (slot 1).

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pub fn set_layer_exempt_2(&mut self, val: String) -> &mut Self

Layer exempt from processing (slot 2).

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pub fn set_layer_exempt_3(&mut self, val: String) -> &mut Self

Layer exempt from processing (slot 3).

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pub fn set_campaign_sea_transparency_scale(&mut self, val: f32) -> &mut Self

Campaign map sea transparency.

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pub fn set_campaign_sea_uv_scale(&mut self, val: f32) -> &mut Self

Campaign map sea UV tiling.

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pub fn set_campaign_lake_transparency_scale(&mut self, val: f32) -> &mut Self

Campaign map lake transparency.

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pub fn set_near_distance_detail_distance(&mut self, val: f32) -> &mut Self

Distance for near-detail rendering.

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pub fn set_near_distance_detail_scale(&mut self, val: f32) -> &mut Self

Near-distance detail texture scale.

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pub fn set_near_distance_detail_strength(&mut self, val: f32) -> &mut Self

Near-distance detail intensity.

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pub fn set_mid_distance_detail_near_lq(&mut self, val: f32) -> &mut Self

Low-quality near threshold for mid-distance.

Trait Implementations§

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impl Clone for RenderParams

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fn clone(&self) -> RenderParams

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderParams

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decodeable for RenderParams

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fn decode<R: ReadBytes>( data: &mut R, extra_data: &Option<DecodeableExtraData<'_>>, ) -> Result<Self>

Decodes binary data into the implementing type. Read more
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impl Default for RenderParams

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fn default() -> RenderParams

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for RenderParams

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Encodeable for RenderParams

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fn encode<W: WriteBytes>( &mut self, buffer: &mut W, extra_data: &Option<EncodeableExtraData<'_>>, ) -> Result<()>

Encodes the implementing type into binary data. Read more
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impl PartialEq for RenderParams

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fn eq(&self, other: &RenderParams) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for RenderParams

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for RenderParams

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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