MyMod Menu

MyMod.... more like OurMod....

MyMod is a feature to help modders keep their mod's data organized. The system started as an almost 1:1 clone of PFM's MyMod feature and expanded from there, so it should be easy to use for veterans too.

For those new to the concept, remember that MyMod folder we set in the settings? When we create a MyMod, in that folder will be created a folder for the game the mod's for (if it didn't exist before), and inside that there will be a PackFile and a folder, both with the name of your mod. Each time you extract something from the PackFile, it'll be automatically extracted in his folder, mirroring the structure it has in the PackFile. For example, extracting a table will result in the table being extracted at mymod_folder/db/table_name/file. Adding Files/Folders from the MyMod folder will also add them mirroring the path they have. For example, adding a file from mymod_folder/db/table_name/file_ will add the file in PackFile/db/table_name/file.

This makes easier to keep track of the mod files, and you can even put that folder under .git, or any other version control system, as you can have an unpacked mod that you can pack with a single click (well, a few clicks).

The MyMod Menu has the following buttons:

  • Open MyMod Folder: Opens the MyMod folder in your default file explorer.
  • New MyMod: It opens the New MyMod Dialog. It's explained under this list.
  • Delete Selected MyMod: It deletes the currently selected MyMod. This cannot be undone, so you'll got a warning before doing it.
  • Import: Import the content of the MyMod folder of the currently open MyMod PackFile into said PackFile.
  • Export: Extract the current MyMod PackFile into its MyMod folder.
  • XXX/yourmod.pack: Open your previously created MyMod to edit, delete, install,.... whatever you want, baby!

When we click on New MyMod, the following dialog will appear:

I said OURMOD!!!!

Here you can configure the MyMod with the features you want. Once you're done, hit Save and your new MyMod will be created and opened.

And lastly, a couple of aclarations:

  • To be able to use Import/Export you need to have your MyMod open.
  • Only MyMod PackFiles opened from XXX/yourmod.pack will enjoy the MyMod features, like keeping the paths when adding/extracting files. Manually opened MyMod PackFiles will be treated as regular PackFiles.